=========================================================================== Advanced engine needed : ZDoom 2.50 or Chocolate Doom 1.6.0 Primary purpose : Single player =========================================================================== Title : Sandy DooM II: Fractulous Fate Entwined With Imaginary Vocabulary Filename : SANDYD2.WAD Release date : 19 December 2011 Author : Sandy Claws, aka You know who -_O Email Address : sandy_claws_is_coming@hotmail.com Other Files By Author : SANDYD2.TXT Misc. Author Info : You know my name! Really, you do. Description : All hail Sandy Petersen! Additional Credits to : No one. It's all me, bitches! =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Yes. Cooperative 2-4 Player : Nope. Deathmatch 2-4 Player : Nothing here either. Other game styles : None for you. Difficulty Settings : Hell no. Wimps are not welcome. * Construction * Base : From scratch. Build Time : 19 hours. Editor(s) used : Doom Builder, XWE. Known Bugs : Few vis leaks that show up in Chocolate Doom but not ZDoom. May Not Run With : Vegetable oil in place of unleaded. Tested With : ZDoom 2.50 and Chocolate Doom 1.6.0. It should even run with Vanilla 1.9. * Author's note * It's me, bitches! Sandy Claws! Back again with another slice of Doom mapping where men have fun and trolls bitch about how awesome I am. It seems the doomworld.com/idgames users don't appreciate some fun maps and an even more fun author. Well, it sucks to be them, doesn't it? While they're yelling out, "Go away! Bateing!" to their mothers, I'm out here making fun map after fun map. And boy, is this one a doozy. It did get away from me a bit. I had an idea and thought it would be small, but the more I worked on it the more awesome I wanted to make it. Ever aware of the 21 hour time limit, I had to reign it in towards the end. The next map I make will be a bit more restrained. Sure to annoy those that complained you could skip most of the first map, this one has been designed even less linearly. In fact, you can skip at least 3/5 of the map to get to the exit. But that wouldn't be fun, wouldn't it? I don't want to give much away before you load up the map, but suffice to say it's as fun as you'd expect, there's some devious traps, and there are paths through the level that are easier than others. I've been a bit more generous with ammo this time around, so you should end the map with a decent load out. Anyone that thought the last map was ugly surely can't complain this time. Just about every style but Startan Base is represented in this map. If you find one section of the map ugly - just skip it. Your precious senses will be left in tact, even if it means you can't fulfil your OCD by not getting every kill and secret. It has been designed to play in conjunction with SANDYD1.WAD, but since the chances of average Joe doing that are minimal I've packaged it up in two versions for y'all. The first one, SANDYD2.WAD, is Sandy DooM II in the MAP01 slot and with a couple of extra weapons to start you off with - the intention being to give you a similar loadout to what you'd have at the end of SANDYD1.WAD if you play it half-way decently. Also included in this archive is SNDYDOOM.WAD, a file I will update with each release that features the maps in order as you'd normally complete them. The full Sandy DooM experience can be had by overwriting your old copy of SNDYDOOM.WAD with each new release and opening up the new one. Just keep a save game from before the exit of each map and you'll be able to load it up and go for it like the champ you are. Hell, I may even throw some ZDoom lumps in the WAD next release to change map names and the like. Love to my fans, and keep the Sandy spirit alive! * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors