================================================================ Title : Saturn Communications Complex Filename : SATCMPLX.WAD Author : Pain Elemental (Jason Staples) Email Address : jstaples@oeonline.com Misc. Author Info : my 4th major PWAD effort... They're gettin better. NOTE: This level was packed with WARM v 1.4... if you intend to modify any linedefs of sidedefs you will have to 'unpack' it (with WARM) first. Description : A communications base that makes a pretty damn good level... Not a lot of story really. This is going to be included in a major DOOM 2 project tennatively called 'BIGGER' due out in a couple of months... It's gonna replace all 32 levels... (ambitious, huh?) (A little too ambitious... It never got finished so I'm releasing it as a single level...) Additional Credits to : Whoever sequenced the music... (Sorry I don't know your name) ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (a lot of work involved in creating a single player & multiplayer level) Difficulty Settings : Yes (the game is quite different on different skill settings) New Sounds : No New Graphics : Yes (labels for areas, a tower texture) New Music : Yes (Burn by Nine Inch Nails) Demos Replaced : None (It's a pain in the ass if it isn't for your version of DOOM) * Construction * Base : New level from scratch Editor(s) used : DEEP v7.30S (until it got too big to save in the shareware version), then I finshed the level in in DETH v2.3... Nodes, Blockmap, & Segs were created with DEEPBSP (part of the DEEP package) (NICE BSP builder by the way... FAST as hell and able to process .WADs of any size) The REJECT map was built with RMB v2.1 (Reject Map Builder) This level was 'packed'with WARM 1.4 (cuts about 80K off the final .WAD size. MIDI2MUS was used to convert the music to .MUS format. The Antenna Tower texture was modeled in POVCAD v3.0a and rendered in the excellent freeware ray tracer POVRAY 2.0 (Persistence of Vision). Text labels for the rooms/areas were created with ProImage Plus (another GREAT program). Images were color quantised (sp?) scaled, and cropped with Paint Shop Pro. FINALLY DEUTEX v3.5 was used to condense all of this shit into ONE PWAD. (DEUTEX rules!) Known Bugs : On Ultra Violence sometimes the game will crap out with a M_Alloc error (memory allocation) if you've played a good portion of the level and then try to load a game. This is due to the large number of THINGS in my level. This error is quite rare now. (I had to go through and remove a lot of not so important decorations in the level). Though this bug is annoying, it merely forces you to restart DOOM again... No real damage is done (you were trying to load, anyways). This error only happens to me when I IDCLIP through a lot of the level and don't kill anyone that I see and try to load... So... it's a minor bug. * Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * FTP sites: ftp.cdrom.com/.2/idgames/levels/doom2/ BBS numbers: After Hours BBS (810)-545-4604 Other: Email me if you need a copy (but then why would you if you have this copy?) Also e-mail me with any new bug reports, questions, comments, suggestions or breath mints. My address is: jstaples@oeonline.com