================================================================ Title : SHRTHARD.ZIP; Contains QUIKISGD.WAD BARONGAT.WAD CENTER.WAD Three short, hard levels. (At least for me they're hard but, hey! I'm not the best doom player. I'm better than a lot. Maybe even most.) Author : Malcolm Sailor Email Address : sailorm@muhammad.usask.ca Misc. Author Info : Member of the Black Star Coven. We Design Good Levels... We also like to play good levels, so if your stuff is good, mail me... You may even get accepted for membership.., who knows? Its not my call, though. I would greatly appreciate feedback on: ammo/health: there's more than I need but I know where everything is. difficulty: too easy/hard how much you loved it/hated it. SO SEND ME MAIL I used to put a long list of all the wads I ever made Including a description, but that got awfully long so I'm just going to describe my newer (and better) ones. Bad Stuff (by my standards, these are still better than alot): darker.zip 3_pack1.zip(Contains three levels, obviously). ds-61-3.zip(Contains seven levels.) Skull.zip Good stuff: quikisgd.zip and quikisg2.zip; Short kick ass wads. Nosun*.zip; Some of my best ever. Two long, one mid, and one short -length levels out so far. Get 'em now! Barongat.zip; should be out by now; short real hard kick ass wads. >dk.zip: dk.wad, a high quality fortress level< !This last zip was postponed. I get an error about an unknown thing class before the level starts. According to Dck, there are no unknown things. If anyone knows how to solve this problem, Help is _Much_ appreciated. Soon to come: Work in The Black Star Covens The Talosian Incident Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html (Maybe) Other Nosuns Probably some other stuff. THE BEST WADS: Darkcvnt.wad. By keith phipps (I think thats his name) Cabal*.wad By Sverre Kvernmo Baron Gate Description : MAP27 As the name indicates, a lot of barons come through here. Once you hit a switch in one of the four corners of the main room, get the hell out of the corner and then flip yer mouse and rocket and shell those barons back to where they came from. (Hell) This is a good but pretty damn hard .wad. Its a good idea to save; you'll probably have to reload every time you do a room over again; hint: whenever possible let the baddies kill eachother. _Especially_ when Chaingunners are involved. One thing thats weird about this level is, looking at its map, you'd think it was pretty bad. One of the first levels I wrote that's map didn't look cool. Oh well, the automap is not the important thing, thank god. On UV, The baron-count is twenty-eight! (There are plenty of other monsters, though.) Weapons Available: Both Shotguns, Chaingun, Chainsaw Bfg (You need it though...) Center Description : MAP31 Very difficult. Chock full of Mancubuses and Revenants and Cacos and other good stuff. Fight your way into an underground complex to the center, and then let the cyberdemon feed you some rockets. Hint; Let the cyberdemon kill the cacos. This is one of my favourite levels I have made... Very difficult. Weapons Available: Both Shotguns, Plasma Gun, Chainsaw, Berserk. Quikisgd Description : Quick is good. Advertising seems to have told us that. This is a very good level. Not all that quick but damn good. You are somewhere where you don't know where is. You are surrounded by maniacal idiots who have begun nibbling on your shoulder. You know there is a chapel somewhere outside which has a teleport to your house, and you want to find it. You blast some Revenants and Hell Knights and Arch- Viles into oblivion and jump in. There, that wasn't _SO_ hard. Additional Credits to : Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass. Ben Morris for dck3.61 It kicks ass! I designed two maps in one week that together total over 500 sectors, all thanks to his editor. All the good wads I ever played for giving me inspiration. (Especially those mentioned above.) John Bye for boosting my ego a little and letting me into the Black Star Coven. Check out the homepage at the top (or close). Mail john and become a beta tester and you get to play a bunch of mine and Many other Top-Quality wad designers before anyone else. Also, play johns cygnusiv.zip. He's at jb54@le.ac.uk Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels). He's also a pretty cool guy. "Eternal Doom II just ain't the same without him." Be sure to mail him (if you play his levels) and tell him how good a level designer he is. My dad for fixing (and breaking) the computer. And testing my levels on skill 3. Whoever made Zennode. And a big Thank-You-Very-Fucking-Much to anyone who emailed me and told me my wads kick ass (actually, no ones ever mailed me to tell me other wise, so play this wad and agree and mail me.) It pisses me off to see all those mid-quality wads (which will remain nameless, except for Raven.wad. Dumb Fucker's now at Id, and his stuff is _UGH_). get so much attention cause of their distribution. Me and a million others, such as Patrick Martin or Michael Krause or others (These guys get mentioned cause they're cool) are much better level designers... Oh well.., Also thanks to those who tested this wad... I definitely got some good criticism that made this wad better. PS: IF YOU STILL USE THE KEYBOARD; MAKE THE SWITCH (I RECENTLY DID). YOU'LL KICK ASS TWICE AS MUCH AS BEFORE! (This is non-critical of you keyboarders, though... I always hated cocky mousers when I was a keyboarder...) ================================================================ * Barongate Play Information * Episode and Level # : Map27 Single Player : Yes, built for it. No FUCKING (there did I piss off you yuppies yet) multiplayer switches. Cooperative 2-4 Player : Yes-not tested though Deathmatch 2-4 Player : Yes... should work Difficulty Settings : Yes. On UV, 28 Barons. On Hurt me Plenty, 14 Barons. On I'm a little fucker, 7 barons. New Sounds : No New Graphics : No. Demos Replaced : None * Barnogat Play Information * Episode and Level # : Map27 Single Player : Yes, built for it. No FUCKING (there did I piss off you yuppies yet) multiplayer switches. Cooperative 2-4 Player : Yes-not tested though Deathmatch 2-4 Player : Yes, should be pretty good... Difficulty Settings : Yes. New Sounds : No New Graphics : No. Demos Replaced : None * Construction * Base : An alienated and psychopathic weirdo. Build Time : Over the past month for Barongat and Center. Quikisgd was first completed a while ago and I thought it was a good map so I may as well add it in here. Editor(s) used : Dck 3.61, by far the very best editor. Try it, it kicks deu's (and all the others) ass. Read the docs. Known Bugs : Possibly, if you find any, email me, please! * Copyright / Permissions * IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!! (Mail me to, please!)