=========================================================================== Archive Maintainer : Update to : Advanced engine needed : None. Primary purpose : Single+Coop play. =========================================================================== Title : Skeune Filename : SKEUNE.WAD Release date : 2016-05-15 Author : Olroda Email Address : olroda@yahoo.com Other Files By Author : Misc. Author Info : Description : After playing plenty of Marathon (you know, DooM for Mac), : I had the idea of making a quick map in the same style. : This means 1994-style geometry and texturing, gloomy lighting, : and an emphasis on switch-hunting and puzzle-solving. : However, I soon found out that in order to make really devious puzzles, : one needs better "scripting functionality" than possible with : the original .exe-file. : While the map didn't quite turn out the way I wanted it to, : I still think it might be fun as a quick diversion. : : Also, I wanted to joke a bit with my brother, : so I altered the sounds of the former humans and the Imps. : They now curse in the most vile tongue imaginable. : : : Please see the bottom of this document for the actual story. Additional Credits to : =========================================================================== * What is included * New levels : One. Sounds : Yes. Superduper quality voice-acting. Music : Yes. Something to go along with the above, and yet harken back : to Marathon. Graphics : No. Dehacked/BEX Patch : No. Demos : No. Other : No. Other files required : None. * Play Information * Game : DOOM2. Map # : MAP01. Single Player : Designed for. Cooperative 2-4 Player : Player starts only. Deathmatch 2-4 Player : No. Other game styles : None. Difficulty Settings : Implemented. Monster and item placement is greatly affected. : In general, a higher difficulty equals less resources and : stronger opposition. HMP is the standard skill level, not UV! : UV is really unforgiving, so spazeroids need not apply. * Construction * Base : None. Build Time : Somewhere near 24 hours. Editor(s) used : GZDooMBuilder. Known Bugs : There shouldn't be any. May Not Run With : Ought to be compatible with the original .exe file. Tested With : Chocolate DooM, ZDooM, GZDooM. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, as long as I'm properly credited. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors =========================================================================== * The Story so Far * =========================================================================== After an orbital insertion atop an arcology complex in what used to be northern europe, you have become separated from your platoon after a fierce firefight with the enemy. With communications down and surrounded by former homeguard troops turned into slavering cannibals, you do not rate your chances of survival. A glimmer of hope remains, however. A SatNet junction shouldn't be far from your position. If you can get there, you just might be able to patch in manually and locate your buddies on the grid. In theory. ...But as you descend into the foundations of the megastructure, some ancient tune starts playing on repeat over the speaker system, and soon most of the lights go out. Seems like the gimps are throwing you a party! Wonderful. ===========================================================================