=========================================================================== Uploaded by : Graham Burgess (gkburgess-at_compuserve_dot-com) Advanced engine needed : None Primary purpose : Single play =========================================================================== Title : Space 2096: The Invasion Begins Filename : Spac2096.wad Release date : 15-Sept-1996 Author : Dave Sherwin Email Address : DAVERAILRD@aol.com, or 103447.2662@compuserve.com Other Files By Author : Misc. Author Info : Spends way too much time in front of a computer! Description : This is a new six level episode created for DOOM2. All modes of play are supported: single player, cooperative, and Deathmatch. All skill levels are supported as well. I think you will find this episode to be unique in that I have tried to create the illusion of actual travel from place to place (levels) in a variety of UAC spacecraft. Additional Credits to : Dan Hazenfeld, Chris Scherado, and Glenn Zimmerman for play testing/suggestions. My wife Shirley for sharing me with the computer. id Software Matthew Ayres for Waded 1.83B The authors of WARM 1.6 (nodes and reject map) Ben Morris for DCK v2.2 (used for error checking) Greg Kwok for WADWHAT 2.0 =========================================================================== * What is included * New levels : 6 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01-Map06 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : No Difficulty Settings : Yes * Construction * Base : New levels from scratch. (Level 3 was previously released by me. It was called UAC Deep Space Transport Level. It has been updated for this episode. Build/Test time : 150 hours at least! Editors used : Waded 1.83B Known Bugs : None. Let me know if you find any. May Not Run With... : * Copyright / Permissions * Authors may not use this level as a base to build additional levels without my permission. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this text file intact. If used in a commercially available CD-ROM I want to be informed and a free copy of such CD provided to me. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: =========================================================================== The author's original text-file follows: =========================================================================== ========================================== Title: SPACE 2096: THE INVASION BEGINS Filename: SPAC2096.WAD Needs: DOOM2 v1.666+ by id Software (Commercial) 486/66 or better recommended. Author: Dave Sherwin Email Address: DAVERAILRD@aol.com, or 103447.2662@compuserve.com Misc. Author Info: Spends way too much time in front of a computer! Description This is a new six level episode created for DOOM2. All modes of play are supported. Single player, cooperative, and Deathmatch. All skill levels are supported as well. I think you will find this episode to be unique in that I have tried to create the illusion of actual travel from place to place (levels) in a variety of UAC spacecraft You will end a level and then begin the next within the same spacecraft, standing in the same spot. The difference will be that once you begin the new level you and your spacecraft has seemingly traveled to a new and different location. In this way each level is a part of the one before and after it. I have also made this episode mission orientated. Each level has a goal which is part of your overall mission. The exit is not the goal, only a way to get to the next level. In most cases you cannot advance to the next level until you have accomplished your objectives. During game play be sure to check the auto map upon completion of level 3: The USS Encounter. The map will depict the actual shape of the ship! You will start out deep within a small, secret underground UAC spaceport surrounded by other marines. You will board a deep space shuttle and intercept the USS Encounter orbiting Phobos. UAC lost contact with it several days ago. From there you will dock with an orbiting robotic space station used for refueling, light repairs, and supply transfer to the Martian surface. After securing the station you will take your shuttle down to the surface of Mars to investigate a problem with the remote power transfer facility located there. Finally you will return to the same spaceport on Earth from which you left only to find that somehow the aliens have made it to Earth! All your buddies lie about the port dead or transformed. You fight your way to the entrance on the surface. All the while hoping against hope they haven't spread beyond the spaceport. BUT IT WAS NOT TO BE! HELL hath come to Earth today. No time for pain and sorrow. Doom awaits tomorrow........ DOOM2: HELL ON EARTH begins. Level 7: DEAD SIMPLE MISSION OBJECTIVES: Level 1: UAC Underground Spaceport Read mission briefing. Board shuttle. Proceed to Phobos to dock with the USS Encounter. Level 2: Phobos Rendezvous Board the Encounter through the shuttles' emergency airlock under the bridge. Level 3: The USS Encounter Secure the USS Encounter from any alien influence. Rescue any survivors. Upload all computer logs from the Encounter to Earth. (This will require you to access the proper computer console in the computer room. Once that is done first you can locate the blue key card in order to get into the rest of the ship. You cannot get the blue key without interfacing with the ships computer first.) Gain access to the central reactor core and shut it down before it goes super-critical and destroys the ship. Level 4: The robotic orbiting supply & refueling spacecraft Argon Secure the station from alien influence. Get to your shuttle now docked on the port side of the station. Level 5: Mars power transfer station. * The station has stopped beaming power in the form of a pure plasma stream to several orbiting stations. UAC has ordered you to descend to the planet surface and restore power transmission. Aliens are now strongly suspected to have taken control. * Land on the planet surface undetected, away from the station. Gain access to the station through the underground sewer/ventilation system. Locate the main control room. Restore plasma power transmission to orbiting space stations. Secure the facility from possible alien influence. Return to shuttle and set course for Earth. Level 6: UAC Spaceport Revisited (Earth) Land your shuttle in the hardened underground hanger bay. Make your way to the surface taking revenge on all who would get in your way. Begin DOOM2: HELL ON EARTH, level 7 to find the source of this evil and stop it once and for all! YOUR WORST NIGHTMARE HAS BEGUN!!! The story so far; UAC has been unable to raise the heavy space transport USS Encounter which was on a Top Secret mission near Phobos, a moon of Mars. They have refused to tell you the complete nature of that mission. In your experience, standard UAC operating procedure. You have been ordered to intercept , investigate, secure the ship, rescue any surviving crew, and upload all computer logs to Earth. Great! You love nothing more than walking into a situation not knowing all the facts. All they would confirm was the possible presence of alien life forms. Hostile life forms that may have the ability to mutate human DNA into something more like themselves. It also seems they have the ability to teleport at will within open areas not physically separated by something like a closed door or bulkhead. You leave on a small, high speed, well armed, interplanetary shuttle craft and set course for Mars following the emergency distress beacon emanating from the Encounter. As the days pass you wonder if anyone is still alive. Why are you being sent in alone? What is UAC putting you in the middle of this time? What was the true nature of the Encounter's mission? Ten days later you arrive and find the Encounter adrift in a decaying orbit around Mars. Still no reply to repeated hails. Initial scans indicate a serious problem with the fusion reactor containment system. The computer estimates a catastrophic failure in 52 minutes. Not good. UAC advises that if the ship cannot be moved or the explosion averted the resulting blast could destroy the orbiting space station Orion which in one hour will be dangerously close to the Encounter. There are 193 people on board the Orion. Also the EM pulse from the ships destruction would severely damage all satellite electronics in the area. Further scans indicate no life on the bridge but unusual life signs throughout the rest of the ship. There appears to be a high concentration confined in the cargo bays. They seemed to be locked in but you can't be sure. You pray you won't have to open those bay doors in order to complete your mission. Because of this you decide not to use the airlocks located port and starboard off the main cargo bays. Instead you carefully maneuver your shuttle under the Encounter and dock to the emergency escape hatch in the front of the ship. That hatch opens directly onto the bridge in front of the captains chair. That is where you find yourself at the beginning of level 3. Standing on top of that hatch facing aft. As you look around you find the bridge crew dead. A check of the computer shows that bridge life support was shut down from engineering. Good thing you have your helmet on! Apparently the bridge crew was able to lock out the mutants from this area denying them total control of the ship. They also locked those cargo doors from here. It will require the blue key card to open them. "Damn it's cold in here!", you curse. Suddenly you here the shuttle separating from the Encounter! You look to the main viewer to see it moving to a position just off the port bow. Weapons deployed! UAC had apparently decided to hedge their bets. Not only had they given you more incentive to get the job done but if things went wrong the shuttles computer was no doubt programmed to destroy the ship, you, itself, and thus all evidence of what was going on here. Suddenly you realize why you were sent alone. Alone with only your pistol! You had planned to go back into the shuttle to get your plasma rifle. You also realize that you probably have less than 35 minutes to get the job done before your shuttle opens fire! UAC wouldn't want all this to happen in view of the Orion! Someone might have to do some explaining. And, as if you didn't have enough to worry about the ship-board scanner is showing some incredibly powerful entity absorbing copious amounts of radiation directly from the reactor core. It seems to grow more powerful with each minute!!! Levels 4-6. You've done it! The Encounter is secure and the reactor is shut down. So far so good. The shuttle hasn't opened fire. Your still not out of the woods yet though. The Encounter is still in a decaying orbit! With only emergency power it will be impossible to stabilize the orbit. It will take at least two hours to bring main power back on line and you figure the ship has about 90 minutes before impact. The rate of descent is now so fast that the shuttle would be unable to stop it. What to do, what to do. Suddenly you have a plan! Contact the shuttle computer and have it relay a command to the Argon, a robotic supply and refueling station in orbit around Mars. It's capable of limited space travel around Mars and all it's moons. Direct it to intercept the Encounter, dock with it and pull it into a stable orbit. Since it was designed to land on the Martian surface if need be it's engines should be powerful enough to do the job. You quickly pull out your communicator and instruct the shuttles' computer on what to do. It estimates 35 minutes to intercept. Yes, yes! That should be plenty of time. As you wait for the Argon you reflect on what has happened so far. Evidently UAC had ordered the crew of the Encounter to capture the aliens and take them somewhere. What did they plan to do with them? Whatever it was something went very, very wrong. Could there be other secret missions like the Encounter's? Surely UAC wouldn't be fool enough to risk bringing these things anywhere near Earth. What if the crew hadn't been able to lock out the command functions? Could the aliens have taken the ship to Earth. What then? That prospect was something you really didn't want to think about. Just then you hear the gentle thud of the Argon docking with the Encounter. You begin to feel the vibration and acceleration as the Argon begins straining against the clutches of the moons gravity. In less than an hour the Encounter would have been so much debris spread across several kilometers of barren wasteland. Well it should be smooth sailing now. Your eager to get back to Earth and some much deserved R & R. If only it was to be that easy........ Good luck. You will need it. Please email me and let me know what you thought. I WANT to hear the BAD as well as the good. Don't hold back! ========================================== Additional Credits to: Dan Hazenfeld, Chris Scherado, and Glenn Zimmerman for play testing/suggestions. My wife Shirley for sharing me with the computer. id Software Matthew Ayres for Waded 1.83B The authors of WARM 1.6 (nodes and reject map) Ben Morris for DCK v2.2 (used for error checking) Greg Kwok for WADWHAT 2.0 ========================================== * Play Information * Episode and Level #: MAP 01-06 Single Player: Yes Cooperative 2-4 Player Yes, although not designed for it. Deathmatch 2-4 Player Yes, although not designed for it. Let me know what you thought. Too big? Difficulty Settings Yes New Sounds No New Graphics No New Music No Base New levels from scratch. (Level 3 was previously released by me. It was called (UAC Deep Space Transport Level) It has been updated for this episode) Build/Test time 150 hours at least! Editors used Waded 1.83B Known Bugs None. Let me know if you find any. I would have preferred to make the sky red in Level 5 in order to better represent the Martian sky. If anyone out there could tell me how to do it I would much appreciate it. The red sky texture from Doom would have been fine. * Copyright / Permissions * Authors may not use this level as a base to build additional levels without my permission. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this text file intact. If used in a commercially available CD-ROM I want to be informed and a free copy of such CD provided to me. * Where to get this WAD * America Online, CompuServe