----------------------ÅÄÄÄWAD DescriptionÄÄÄÅ----------------------- Well, this one is a real upgrade from the last! And no, the reason it was eleven months between this and the last one was NOT because I spent all that time working on this one. :) This map is representative of what is to come in CXN. Maybe it's not the most varied or excellently-designed of my maps, but it's damn good nonetheless (when compared to my previous efforts in this series). Eleven months is a good long time to improve your mapping skills.... The level is good for speedrunning and fast, unbridled madness in gameplay. It should keep demorecorders busy. Now, excuse my shouting, but: THIS LEVEL NEEDS "MORTRES.WAD" -- AVAILABLE AT MY HOMEPAGE www.doomworld.com/metabolist UNDER THE "WADs" PAGE. ----------------------ÅÄÄÄWAD InformationÄÄÄÅ----------------------- Name: Chemical Plant Game: Doom II 1.9 Maps Replaced: map04 Authors: Metabolist Email Address: sewoodman@talk21.com New Graphics: MORTRES.WAD New Sounds: ----------- New Music: "Dredge" by Mark Klem (MM2MK21) New Demos: 100/000/000, 03:15, by me Known Bugs: Minor HOMs around area with crates. Nothing there that'll crash the game, though. Unknown Bugs: ----------- Build Time: five days (15 hours total) Tools Used: DETH 4.24, BSP 5.0 ----------------------ÅÄÄÄWhere To Find ItÄÄÄÅ---------------------- At the central Homepage: http://www.doomworld.com/metabolist Or at the central Archive: ftp://3darchives.in-span.net/pub/idgames/levels/doom2/s-u/ (you can paste these URLs into your browser if you're a repressed kid whose parents have enforced browser restrictions... or if you can't be bothered to type them in by hand :-) ---------------------------ÅÄÄÄE.O.F.ÄÄÄÅ---------------------------