================================================================ Title : Teutonic Two-Pack Filename : TEUTONIC.WAD Author : Topi Ylinen Email Address : f1toyl@uta.fi ty@modeemi.cs.tut.fi topiy@freenet.hut.fi (although I never use this one) Misc. Author Info : Cannot afford to upgrade his Dx4-120 (w/16M RAM and Diamond Stealth 64 card) to get better performance in Doom alikes. Life's tough. Miscellany : Demos (v1.9) would be highly appreciated. The first level also exists as a separate wad, called D2esc11.wad. WARNING! : Demos 2 and 3 contain spoilers. Demo 1 doesn't but is screwed (i.e. not played back properly). Description : This is a two wad combo, intended for solo and co-operative play. New graphics, new sounds, new music. In the theme I have tried to combine the settings of Doom and Wolfenstein 3D (see Story, below). Story : The Allied suspect that the Nazis are developing a nightmarish army of creatures that once were humans but have now been biologically twisted into inhuman abominities. There have been rumors of mindless cyborg soldiers equipped with flame-throwers and worse things... You, Captain Blackheart, were sent to explore the hidden laboratory of the mad Doctor Mangler, but his inhuman servitors took you by surprise. MAP01: Escape from Castle H”llenstein ------------------------------------- You have been captured and taken to the infamous Castle H”llenstein where torture awaits you - - - maybe you will even become one of Mangler's inhuman troopers yourself. Unless you escape. You defeated the nazi trooper that had come to bring you some water with your bare fists, and you have got his handgun, but now are locked up in the prison cell again... and there is no way out except the locked door... no secret doors or anything. What next? If you fail to escape and continue your mission, Dr. Mangler's fiendish troops will surely kick some Allied ass for good! MAP02: Assault on Loge's Hall ----------------------------- The Allied have finally discovered that the source of the Nazis' strength is an extraplanar demonic entity who was worshipped by the ancient Teutons as the fire-god Loge. Now the Nazis have revived the ancient Teutonic pagan religion and allied themselves with this reputedly immortal being of superhuman might. You must enter Loge's home dimension, the mystic realm of Teutonic myth - and combat Loge in his own Hall. But how can you kill a seemingly immortal being? But you have to! Otherwise the Allied will be obliterated, while you... you will become the next meal in Loge's feast hall. Additional Credits to : All the usual folks. To me, because nobody else is giving me any credit anyway. Naah, just kidding :-> ================================================================ * Play Information * Episode and Level # : Doom2 Map01 and Map02 Single Player : Yes, but it's pretty damn hard! MAP01 is a "tricks and traps" level where you can NEVER be sure that you have finally made an area "safe". This level may frustrate players who just want to kill everything and hate unfair ambushes that come one after another. MAP02 offers more traditional mindless massacre. That is not to say it is easy. BOTH Maps are challenging, especially with single player and UV. Cooperative 2-4 Player : Yes, has a few more monsters and weapons, and one player starts OUTSIDE the locked cells in MAP01 Deathmatch 2-4 Player : Deathmatch starting points are there, but the map has not been optimized for DM playing. Plays better in Co-op mode. Difficulty Settings : More monsters for tougher difficulty levels. Has been completed on UV, although it isn't easy in Single player mode. New Sounds : Yes! Nazi exclamations in MAP01. New Graphics : New wall graphics in MAP02 (most importantly the woods) New Music : Piano transcriptions (from the classical MIDI archives) of MAP01: Richard Wagner: Walkrenritt MAP02: Richard Wagner: Magic Fire Music (If you know the opera you should know why I picked this piece for MAP02) (guaranteed to work with Adlib music. Time to sell your crappy Wave Canvas :-) (NO! Better yet, buy me an Audio Canvas and I'll make an Audio Canvas version for you, for free of course :) :) :) Demos Replaced : All. Although my demos are not very good (if some kind soul would only send a nice v1.9 demo...) DEMO1: No spoilers. But the demo is screwed and does not playback properly. I get killed far too soon and for the most part lie dead on the ground. However, if you want to see the other two (better, spoiler-filled) demos, you have to watch this one until the end. DEMO2: Spoilers and secrets galore for MAP01. DEMO3: Very short. Shows how to open to main doorway to Loge's Hall. * Construction * Base : New levels from scratch Editor(s) used : DETH (various versions), DEUTEX (ditto). Also various graphics and paint programs, VOC2WAV.EXE, plus Voice Edit 2.0 (it sucks! But it's the best I have :< ), Sequencer Plus Pro, MIDI2MUS Known Bugs : One ultraminor bug found, fixed already * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, although I'd appreciate if you told me that you've done so. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com (as soon as I manage to connect...) SPOILERS!!!! MAP01 (H”llenstein) -To get out of the cell you have to catch the guards' attention somehow. Or watch DEMO2 to see how this is done. NEVER get locked up in a prison cell again! Or you'll stay there. -If you simply cannot survive the room just before the exit, look for a secret nearby. It has an invulnerability. You must hate Hitler to reach it. MAP02 (Loge's Hall) -Do not think Loge is an easy kill! Ever played Nethack? Loge is actually just like the WoY: "So thou thought thou couldst kill me, fool!"