=========================================================================== Primary purpose : Single play =========================================================================== _____ _____ __ _____ __ __ __ __ __ | |\ | | / \ | | | | / / \ | \ | | | \ | | | | | |--| |- | | | | | |- __|__ | \| | \__/ | | | |__ \__ \__/ |__/ |__ =========================================================================== Title : Into The Code Filename : thecode.wad Release date : 02/24/2014 Author : Obsidian Email Address : themordicant@gmail.com Other Files By Author : Screw it, just search my name on the archives Misc. Author Info : The first 5 maps of this were made in about 3 weeks: mapper's block is a bitch. Description : 6 vanilla-compatible maps for Doom 2 made using the stock textures. Story : You're sitting at your computer one day when all of a sudden a notification pops up: a virus has infiltrated your computer! After numerous scans and security measures, you discover that the virus has been quarintined and is hiding in your games folder: specifically, it's hiding in your favourite game of all time, Doom. This virus doesn't stand a chance... Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional credits to : Skillsaw, Eternal and Kim Andre Malde for some inspiration =========================================================================== * Maps * MAP01: Startup Music: D_STLKS2 from S.T.R.A.I.N MAP02: Mainframe Music: "Gotham" from Duke Nukem 3D MAP03: Malfunction Music: "The Sadistic Construct" - an original compilation MAP04: Proxy Music: Grieg's Piano Concerto in A Minor MAP05: Prototypical Music: "Smells like Burning Corpse" from TNT: Evilution MAP06: The Corruptor Music: "Hellero" from Rise of the Triad Title music: "Deep into the Code" from Doom I Intermission music: "Excalibur" from Rise of the Triad =========================================================================== * What is included * New levels : 6 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP06 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 4 weeks of mapping, 2 months of staring at Doom Builder Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : -MAP03 and MAP04 will most likely have the savegame bug in vanilla Doom -Sometimes the Shotgun won't appear on MAP04: possibly a source port quirk May Not Run With : Nope, this should run with pretty much anything Tested With : Chocolate Doom, PrBoom, ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors =========================================================================== /\ /||\ //||\\ // || \\ // //\\ \\ /===/ \===\ \===\ /===/ \\ \\// // \\ || // \\||// \||/ \/