------------------------------------------------------------------------------ Title : The UAC Center v1.5 Author : J.C. Bengtson (SailorScout) Original Release : July 11th, 1997 E-Mail : golbez@ptd.net sailorscout@doomnation.com Web : http://home.ptd.net/~golbez http://sailorscout.cjb.net Included Files : UAC_CNTR.TXT UAC_CNTR.WAD ------------------------------------------------------------------------------ Description : This was my first WAD. Your mission is to enter the UAC Center and clear it of all monsters. Along the way you'll face many challenges and lots of secret areas. Don't expect to find any HOM or texture problems, much time was spent making this level a pleasure to look at. Good luck! Revision History : v1.5 - Updated the text file, fixed some small issues with keydoors which had been plaguing the map since it's release 2 years ago, used BSP 3.0 and RMB as well as WARM to compile, removed the music which sounds quite bad on modern sound cards, removed the outside area with the Cyberdemon (quite superfluous), fixed and changed some textures, fixed a secret sector which wasn't tagged as such properly, removed some extra items which showed up as being useless like the light goggles, uncompressed the LINEDEF/SIDEDEF data since it wasn't much anyway, fixed multiple errors though from a design standpoint some still remain; removed the ENDOOM lump, added a DEHACKED lump to support MBF and ZDOOM level name changes and par times, as well as a MAPINFO lump for ZDOOM, and finally I ZIPped the map up a bit differently to save space. v1.3 - Once again did a text rewrite, added the new music, and released the map. v1.2 - Rewrote this text file, added the new end text. v1.1 - Used WARM instead of BSP and REJECT, saved a few K with compression, removed the demo. v1.0 - Initial release. ------------------------------------------------------------------------------ PLAY INFORMATION ------------------------------------------------------------------------------ Game/Map # : Doom II, MAP08 Demos Replaced : N/A Supported Modes : Single, Cooperative (4 Starts), & DM (8 Starts) Difficulty Settings : N/A Base : A UAC facility on Phobos. Oh, I mean, all new level from scratch! Build Time : 9 weeks. Editor(s) used : DETH v3.0 BSP v3.0 WARM v1.6 NWT v1.3 RMB v2.1 Level Statistics : THINGS - 436 VERTICES - 1214 LINEDEFS - 1481 SIDEDEFS - 1889 SECTORS - 236 Known Bugs : If there were any bugs that I knew of and I still released this, I would go to hell. ------------------------------------------------------------------------------ LEGAL BITS ------------------------------------------------------------------------------ Authors are NOT permitted to use this compilation as a base for their own. You MAY distribute this compilation, provided it is the original ZIP file. id Software provides no support for any user add-ons, including this one. All mentioned trademarks are the property of their respective companies. This map copyright (C) J.C. Bengtson