================================================================ Title : The UAC Dam Facility Filename : UAC_WET.WAD Author : Ben Turner Email Address : bent@worldlynx.net WWW Page : http://www.worldlynx.net/bent/index.htm Check out my page if you're into games. I review both games and game soundtracks. Misc. Author Info : 18 year old from Collegeville, PA. This is my first WAD that I felt was good enough to be released (or that I even finished). Hey! Anyone still there? Hello?! Other WADs by author : CONTROL1.WAD - A DM level where you have a great deal of control over where your opponent can go. Why I'm not making : I DON'T HAVE WINDOWS 95!!! AAAARRRRRGGGGHHHH!!!! Quake levels (QUEST doesn't work on my system.) :( Misc. Level Info : This level started as a sort of homage to E1M7, the computer lab of Doom1. I loved that level (and I really HATED most of episodes 2 and 3. Just me, I guess). Anyway, after developing the story, I began to see level 14 as a base for a much larger WAD (UAC_DAM.WAD), which I may or may not ever finish (About half of its seven levels are completed). Seeing as I may never finish what I consider my masterpiece, I've decided to release this, the first of the seven levels. It's got what I think is one of the coolest Doom puzzles ever, in the form of a "combination lock" in the sewers. Check it out. In my opinion it's the little details that make all the difference, and there's plenty of them. You'll see. I hope you like it. If you have time drop me a line and tell me what you think. I love getting feedback. Description : UAC has called you in to save their collective ass once again. Seems some troops stationed at their (This is the story Rio hydroelectric plant have gone berserk and for the all of the (with the help of a few dozen denizens of Hell) seven levels, not have taken over the plant. The blueprints that just the first.) the UAC suits show you during the briefing reveal that in addition to the main dam, there's a sewer, vault (?), and storage area in the facility. More interesting, there's a vast network of tunnels and chambers within the mountain that the base was built into. UAC believes that whatever caused the marines to go berserk originated within these catacombs. "Your mission is to infiltrate the base and purge the invasion force. Once the dam facility is secured, descend into the catacombs and destroy whatever it is that's in there. If you survive, find a way out of the mountain and signal for pickup." "That's all?" you smirk. "Easy money." The suit doesn't smile. Instead, he points to a sign. ---------------- | | | NO SMIRKING. | | | ---------------- In his droning monotone, he croaks "It's time." Then he chokes on the Jolly Rancher he was eating. You shake your head, as you watch his body spasm. You knew this story couldn't stay serious for long. Your briefing over, you board the waiting UAC shuttle. You're dropped into the heart of the complex, and your mission begins... Additional Credits to : My good friend Sam Rensimer for testing and ideas The author of Mountkng, for his excellent waterfall (These are the credits textures for all of the seven Lee Jackson of ROTT fame for Smooth.MID (level 14) levels, not just the Chant.MID (level 15), Radagio.MID (level 17) first.) and Kissoff.MID (level 32) Ken Hukushi for Gothic.MID (level 16) and the neat stained glass window texture The (anonymous) creator of the cool sky texture (sometimes) seen in level 32 (see below) The (also anonymous) author of Space.WAD, whose glass texture I modified Rumiko Takahashi for Lum The authors of DCK, NWT, DEEPBSP, Midi2Mus, TED and Neopaint id Software... you know why ================================================================ * Play Information * Game : DOOM II Episode and Level # : Maps 14 Single Player : Yes! Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (see additional notes, below) New Sounds : No (I like the standard Doom sfx) New Graphics : Yes, mouthfuls New Music : Yes, scads Demos Replaced : None * Construction * Base : All are new levels from scratch Editor(s) used : DCK v2.2 NWT v1.2 DEEPBSP v4.0 Neopaint v2.2a TED v1.2 Little anecdote: About halfway through the development of these levels, I got DCK v3.2, which I had eagerly awaited. After playing with it for about an hour, I was shocked. It was crap! There were so many little annoying bugs it was amazing that they weren't caught and fixed. In fact, I almost lost my first level to its evil node builder. And to top it all off, features that worked in v2.2 were crippled in this one. With all due respect to Ben Morris, (who, after all, made the awesome v2.2) I can't believe he let that.. that beast be released. It looks like I'll be sticking with 2.2 for a while now, until something comes out that surpasses it (which seems unlikely). What a shame. :( Build Time : At least, oh, 100 hours (can you see why I never finished the other levels? I'm too damn meticulous!) Known Bugs : Nothing that will detract from the level, except that it might be a bit slow at times on anything less than a P100... :( * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. However, you MAY use other data within the WAD such as graphics and .MUS files so long as you give credit to the original author(s) and/or obtain their permission. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, etc.) as long as you include this file intact. Note: Please contact me if you wish to put this WAD in a CD-ROM collection. * Where to get this WAD * FTP Sites: ftp.cdrom.com But now it's probably on your hard drive. Go play it.........Now. Actually, wait a sec and read below. * Additional Notes * If you're a serious Doom player you'll play UV. However, lower difficulty levels are implemented if you're really having a bad day. There's a secret cyberdemon you can unleash on level 14 if you're feeling particularly evil in an UV net game (hopefully DM where ammo respawns :)). Just go into the tiny little polygonally shaped room where the blue key is and fire a weapon (or just punch if you're really cheap). A cyberdemon will awaken and warp into the level to wreck havoc. Sometimes the combination lock in the level 14 sewers malfunctions (because it's so old :)) and won't work correctly. This happens if you run around too much and/or hit the buttons too fast. Solution: input the correct sequence a bit more slowly. Personally, I check the map to see if the path is open before dashing back out into the sewers. (Don't worry if none of this made sense, you'll see what I mean when you get there.) * Hints * You might not want to read further... . . . . . . . . . . . I see you've disregarded my first hint... :) * Level 14 - UAC Dam Facility * After visiting the vault, check the room where you started for anything that may have changed. There are many secrets (well, 3) that are only given away by the sound of a door opening and closing. If you don't hear it, you'll most likely miss the secrets. If you find a door that just won't open, try walking around in the general area. Perhaps you'll trip the linedef that opens it... There are no places inaccessible to the player. If you can't get in somewhere, try doing everything else possible in the level (switches, etc.) and then coming back. There are many secret areas in the Facility, and all have clues like different lighting or unusual thing placement to reveal their locations. Except for one... but it's a given that you're supposed to try to walk into waterfalls, right? ;) OK, NOW go play it...