Here's the WAD file which illustrates several hard-to-implement and VERY important WAD features, texture-mapping, difficulty levels, and a couple of nice features, including monster "turrets," two-part doors, and one-way wall-doors. Enjoy, learn, and await the coming of Quake drooling... Mneumenth, cyborg dragon of Earth and helper of Dominia mneumenth@kernvalley.com Oh, yeah, it's MAP01, and won't work in Doom 1. If there's enough interest, I'll "port" it to Heretic, Hexus, and Doom 1, as requested and upon availability of editors for said programs.