ÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß TITLE: SHANNARA FILE:SHANNARA.WAD AUTHOR: Terry Durham E-MAIL: prong@mtc.net ÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Description: Brona, the evil Warlock Lord, was thought to have been destroyed long ago by Sheah Ohmsford and the Sword of Shannara. But now, Evil has once again ravaged in the four lands as Brona is once again active. Only the power of a Mage, Warrior, or Cleric has the power to put an end to him. You must travel through the Valley of Shale, The Druid's Keep, and The Hall of Kings to reach Skull Mountain...Brona's hideout. As you leave your hideout in the Dragon's teeth, you notice the Hall of Kings straight ahead....Take the straight path, and get back once the earquake starts! That path is now lost, and another must be found to reach the Hall of Kings. This journey will take you to The Valley of Shale, where you will recieve an elfstone (ruby planet) at the hadeshorn. 2 more elftones are needed to be found. These stones are needed to open the doors to the Hall of Kings, once you get there. Brona's lair at skull mountain is dangerous. Cries from tormented souls can be heard from time to time.....just hope it is not your soul. ------------------------------------------------------------------------------ Play Info: Game: Hexen Levels: 1 through 4 + 1 secret level (5 maps total) Single player: yes Cooperative 2-4: yes Deathmatch 2-4: no Difficulty settings: yes New Graphics: Title screen only New Sounds: no New Music: Secret Level Only Demos Replaced: all 3 Bugs: One minor-see note below Memory note: If you have only 8 meg, I suggest using a boot disk. My friend gets z_malloc errors when saving without a boot disk! ------------------------------------------------------------------------------- Info: Base:New Levels from scratch Time:Too long Editors used: heth Date completed: Nov. 18 1996 Notes: One "Bug" was found. It's in the Druid's Keep, when you switch a puzzle switch that lowers a pillar with an emerald planet on it, sometimes the planet "sticks" on the ceiling and doesn't come down. Just jump on to the pillar, then jump straight up and you will pick up the planet. There are quite a few jumps in these levels, all that need to be made can. Though some are difficult, They CAN be made! Keep trying! In Skull Mountain, when you find a switch to open the door to Brona's lair, the floor will go nuts, pillars will close,crush, open, etc. When the floor stabilized, you SHOULD be able to find away across by jumping or running and jumping. I have played this level close to 100 times and haven't gotten trapped on one side. However, sometimes "holes" are created that, if you fall in, you cant get out. I put a chaos device in the room, so get it and use it if you need to! Secret level: There are 2 ways to the secret level, both in the Valley of Shale! Other crap: Authors may NOT use these levels as a base to create new levels! Make your own original ones!! Authors MAY decompile the scripts to these levels. The user of this file agrees to play it as is and accepts all responsibility for any major or minor catastrophes that may occur from using it! Shannara.wad is not in any way associated with id software, or Raven software Technical support will not be provided by them! It also is not in any way associated with Terry Brooks (Author of Shannara series), or Del Rey Books or Ballantine Books! Shannara.wad may be distributed by any electronic means, provided this text accompanies it. Where to get this wad: me, ftp sites (ftp.cdrom.com) My website, when I post it there (http://www.mtc.net/~prong/hexen/hexen.html) You already have it!