           __________________________
          /      ___     ___     __
  /\     /\     /   /  /   / |  |  \
 /  \   /  \   /      /      |  |   \
/ ____ / /\ \ /__/_  /__/_  -|- | | /
\ \  / \ \/ /  /  /   /  /  -|- | |/
 \  /   \  /     /      /    |  |_/
  \/     \/ /___/  /___/     |  |
_________/                      |
                                |
                                |


author: Touchdown ---------------------------------------------------
=====================================================================
------8 MASSIVE AND CONFUSING BOOM-COMPATIBLE LEVELS FOR DOOM2-------
=====================================================================
-------------------------------------------------------- version: 1.5

[DATE]: 23.07.2026
[initial_release] : 01.04.2025



[CONTENTS]
=====================================================================
> gossip_v1_5.wad
> gossip_ws_gfx.wad (widescreen graphics for ports that support them)
> gossip_v1_5_readme.txt
> gossip_v1_5.txt
---------------------------------------------------------------------
> gossip_lore.txt (backstory)
> gossip_art.png (key art)
> gossip_difficulty.png (difficulty settings summary)


[SOURCEPORT_REQUIRED]
=====================================================================
> PrBoom+ / DSDA-Doom
> Gzdoom
> Eternity


[COMPATIBILITY]
=====================================================================
> complevel 9
> BOOM (Strict) | ZMAPINFO included
> EMAPINFO included for Eternity


[GAMEPLAY]
=====================================================================
> made for Software Renderer
> no jumping
> no crouching
> no vertical mouselook
> requires infinitely tall actors


[QUICK_START]
=====================================================================
[PrBoom+]
> put gossip_v1_5.wad in the PrBoom+ folder
> make a shortcut of the exe
> add this to the command line:
---------------------------------------------------------------------
-file gossip_v1_5.wad -complevel 9


[DSDA-Doom]
> put gossip_v1_5.wad and gossip_ws_gfx.wad in the DSDA-Doom folder
> make a shortcut of the exe
> add this to the command line:
---------------------------------------------------------------------
-file gossip_v1_5.wad gossip_ws_gfx.wad -complevel 9


[Gzdoom / Uzdoom]
> drag gossip_v1_5.wad and gossip_ws_gfx.wad onto gzdoom.exe / uzdoom.exe
> set compatibility to BOOM (Strict)
> ZMAPINFO should take care of the compatibility flags regardless


[Eternity]
> drag gossip_v1_5.wad onto eternity.exe
> EMAPINFO takes care of the compatibility flags


---------------------------------------------------------------------
> widescreen graphics are not supported in PrBoom+ and Eternity
---------------------------------------------------------------------


[LEVELS]
=====================================================================
---------------------------------------------------------------------
> MAP01: 97% Corrupted
[playtime]: 30min
---------------------------------------------------------------------
> MAP02: The Capricious
[playtime]: 50min
---------------------------------------------------------------------
> MAP03: Half Hollow
[playtime]: 90min
[notes]: giant sandbox level
---------------------------------------------------------------------
> MAP04: Tarantism
[playtime]: 25min
---------------------------------------------------------------------
> MAP05: Makeshift Extraction
[playtime]: 120min
[notes]: highly non-linear progression, very long
---------------------------------------------------------------------
> MAP06: Faint the Pulse
[playtime]: 90min
[notes]: precarious platforming
---------------------------------------------------------------------
> MAP07: Carousel
[playtime]: 70min
---------------------------------------------------------------------
> MAP08: Day of the Dreadnoughts
[playtime]: 25min
[notes]: have fun
---------------------------------------------------------------------
> MAP09: TWIFOH
---------------------------------------------------------------------

[caution]
> these maps are very long and demand a lot of patience


[RESOURCES]
=====================================================================
> stock DOOM2 assets only (except pure black textures/flats)
> original soundtrack
> custom Plasma Rifle sound


[MUSIC]
=====================================================================
Soundtrack by Toornihculat.

[tracklist:]
---------------------------------------------------------------------
> Title Screen:  	||  The Luckiest  [03:29]
---------------------------------------------------------------------
> MAP01:  		||  Hyperdecay  [10:15]
---------------------------------------------------------------------
> MAP02:  		||  Mold Sibling  [12:12]
---------------------------------------------------------------------
> MAP03:  		||  Kodokushi  [17:28]
---------------------------------------------------------------------
> MAP04:  		||  Imperfection  [10:29]
---------------------------------------------------------------------
> MAP05:  		||  Negative Trait  [16:22]
---------------------------------------------------------------------
> MAP06:  		||  Happenstance  [15:43]
---------------------------------------------------------------------
> MAP07:  		||  Tears, Laughter and Violence  [12:48]
---------------------------------------------------------------------
> MAP08:  		||  Magistrate  [08:03]
---------------------------------------------------------------------
> MAP09:  		||  I Want to Have a Beautiful Heart  [02:13]
---------------------------------------------------------------------
> Intermission / Story:	||  Full of Emptiness  [01:37]
---------------------------------------------------------------------

> toornihculat.bandcamp.com


[TESTERS]
=====================================================================
> 97th Century Fox
> Monsieur E
> Jacek Bourne
> Matt Eldrydge
> LadyMistDragon
---------------------------------------------------------------------
> JackDBS
> hipp0cat
> Antroid
> Killer5
> Lucky_Edie


[PREMISE]
=====================================================================
A catastrophic event has swept across the city knocking out all the communication and plunging the metropolis into chaos. As an ex-security officer you are ready to head out and help people outside but a mysterious benefactor asks you to stay put. You've been informed that the source of the disaster is most likely a secret UAC research facility hidden in a nearby forest. You've never seen any kind of installation in the wilderness but the informer sounds pretty certain. After hours of gut-wrenching screams, gunfire and the beast-like roaring you've never heard before the city falls into a deafening silence. The army backed by the UAC security forces did their best but couldn't hold off the invading forces. They served their purpose though - the enemy numbers have been severely cut down. Armed with all the uncertainty in the world you grab the handgun you've found in the briefcase provided by your benefactors and head outside.


[notes]: extended premise and lore in the gossip_lore.txt