Friday 28th November, 1997 =========================== Title : Astrus Base Filename : astrus.bsp Author : Dennis Katsonis Email Address : rotflol@hotmail.com Homepage : The Dk Shrine Home Page. This is the homepage of the 20 level DOOM II wad I made, visit it! They are still the best leves I have made. http://www.anglefire.com/wa/Latency Description : This is my third quake level/ It is also first Quake level I ever started working Additional Credits to : iD software David Jesbury for stoneless. Beta Testing Crew : Matthew Lepp, oh and me too. ================================================================= Other Levels by Author : DKSHRINE.WAD The file is DKSHRINE.ZIP it is CDROM.COM in the doom level section and also available through my Web page. DMHAUS.BSP STORY:*** Astrus is one of the seven holding places for lost souls. It has been taken by demons however and the souls that have inhabited it have gone to earth to reside and escape, causing chaos. You must go back in and retake Astrus so the souls of those that used to live there can return. * Play Information * Single Player : Yes Cooperative : Yes, 6 starts Deathmatch : Yes, quite a few starts, but I didn't design it with death match in mind. Difficulty Settings : Sort of New Sounds : No New Graphics : No New Music : No Demos Replaced : None * About the level * Base : New level from scratch Editor(s) used : Stoneless 1.0, TreeQBSP 1.62, Arghlite, Captivation Vis Build Time : Ages. Known bugs : A few Portal clipped away messages while compiling. They do not actually affect the level, so its not really a bug. The monster count is 3 higher than what it should be, due to the fish. Texture Wad used : Q.WAD Compile machine : IBM XT 2 MHZ 640K RAM QBSP Time : 1923 Millenia Light (-extra) Time : 2469 years, quite a bit of lighting in this level VIS (-level 4) Time : 7542 EONS Ok, ok, the build machine was an AMD K5-PR100, 16 Mg ram. The above times are correct, but they are in seconds. Brushes : About 1520 Entities : About 412 Models : 58 Textures : 32. not many' eh? Level still looks good * Additional Information * * Copyright / Permissions * Copyright Notice: You are free to copy this file for personal use, or to make it available for redistribution in its electronic format, provided that: (1) it remains wholly unedited and unmodified, (2) no fee or compensation is charged for copies of or access to this file, and (3) this copyright notice and the following disclaimer remain attached. Disclaimer: This file is provided by the author "as is", and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In absolutely no event shall the authors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of the information herein contained, even if advised of the possibility of such damage.