=========================================================================== Title : My BADASS Level Filename : badass.zip Date Finished : June 7, 1997 Author : Derrick Dela Cruz Email Address : midknight7@earthlink.net Misc. Author info : aka Midknight (7) http://home.earthlink.net/~midknight7/ Description : Despite the fact that this IS my first quake lev ever, it turned out to be pretty damn cool.. wait.. what am I talking about.. this is a freakin BADASS level! This level is actually made for high end pentiums(yeah it was made on my p120 but the end sometimes runs like crap), but can still be played on slower comps. It is intended for one player, but I sectioned off the end of my level for a good 1on1 deathmatch. -------------------------------------------------- To run the level, make a subdirectory in your Quake directory, name it BADASS and put the PAK0.PAK file in there. Then run Quake with the following line: QUAKE -GAME BADASS and just start a new game. Additional Credits to : The makers of Worldcraft and Stoneless... and also Marc Fontaine for his cyber.. uhhmmm.. stuff... =========================================================================== * Play Information * Single Player : Yes Cooperative 2-16 Player : Yes Deathmatch 2-16 Player : Yes (best with 2-4 players, any more gets choppy) Difficulty Settings : Not Implemented New Sounds : Just the ones from Marc Fontaine's "Babel" New Graphics : Sort of... a friend from doom. Demos Replaced : None New Models : The one from Marc Fontaine's "Babel" Quake-C Modifications : The ones from Marc Fontaine's "Babel" ftp://ftp.cdrom.com/pub/idgames2/quakec/monsters/cybrdmon.zip * Construction * Base : New level from scratch Editor(s) used : 95% WorldCraft, 5% Stoneless Known Bugs : Well gee.. uhhhmmm... first of all, when u start it up, it'll say 'name' is not a field and 'color' is not a field.. this isn't exactly my fault dammit! When I changed a couple of entities, those keys remained on the entities I changed, and right now I dont feel like looking through my 450 entities to find out which entities have those keys. But don't worry, this doesn't affect the game in any way. Build Time : On my blazing fast P120, well... qbsp : 13 min light (-extra) : 24 min vis (-level 4) : 4.9 hours * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Email me if you want the MAP or RMF file. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this BSP * From me. Oh and also from anybody else who downloaded it... from me.