Title : Amalthea: DeathMatch on Ice Filename : Amalthea.bsp Author : Dave Scheidler (aka. Mandaca) Email Address : mandaca@netzero.net Description : Large DM with a partitioned icerink as the central spawn zone. As it is a rink, it is meant to be "skated" rather than shuffled across. When you get the hang of it, you can easily outrun rockets - and even blaster bolts. The initial textures are basic so as to provide color co-ordination in such a large space, but the rest of the level has a bit more depth. There is not that much in the line of weapons or ammo in the arena proper, forcing the players to go into one of the three offshoots to procure items. The reason for the lack of normal doors is due to playability... I wanted people to be able to slide right into one of the rooms without having to wait for a door to open. There are a few tricks and traps, and pretty much every item except for the BFG. See if you can find the two Quad power-ups... ================================================================================ * Play Information * Bugs : Not Really, just a dynamic lighting glitch due to the "stretched" ice texture. Single Player : No Cooperative 2-4 Player : No Deathmatch : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Mdls : No New QuakeC : No Demos Replaced : None Sorce Included : N/A Compiled BSP(s) inculded : Yes ================================================================================ * Construction * Base : New level from scratch Editor(s) used : QuArK Map editor with suggested build pack. ================================================================================ * Copyright / Permissions * Authors may use this level as a base to build additional levels, but the entity level will probably flood. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (FTP, Diskette, CD, etc) as long as you include this file intact.