23/4/97 ================================================================ Title : Bacchus Filename : Bacchus.bsp Author : Bacchus Email Address : ajt@force12.com Description : Deathmatch Quake Map Files In Archive : Bacchus.bsp, Bacchus.map, Bacchus.txt Additional Credits to : ID (for the obvious), Ben Morris (for Worldcraft) ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.1a Known Bugs : None Build Time : 3 days editing whilst "working" :), 1 Hour Compile. * Other Info * This is my first finished Deathmatch level, I've made it fairly small for fast and furious action - although there are one or two spots you can stop and take a breather (should you want to). I've tried to keep the architecture simple but effective for maximum speed and have instead used nifty (I think) lighting techniques to enhance the atmosphere. Consequently it runs very nicely with 10 players on my lack-lustre machine (P90 16MB), albeit at 320x200. There is a secret room which should seriously improve your frag count and a super secret room which, if you find it, will make you very unpopular indeed *grin*. * Licensing and Copyright * I don't have a copyright and I couldn't give a toss anyway ;) Bacchus