================================================================== Title : castlemania ii Filename : cmania2.bsp Author : dan proietti Email Address : dannyp@wpi.edu Description : small/medium sized map, well-connected, and very fast. item placement is extremely well-balanced and the general design of the level promotes a rather intense deathmatch experience. intended for use with one of the readily available 'deathmatch 3' patches out there. Additional Credits to : id software for an amazing game, ben morris for worldcraft, scorpion and tdog from the 4th dimension for play- testing and advice. ================================================================== * Play Information * Level Name : castlemania ii Single Player : please don't Cooperative : eh...no Deathmatch 2-8 : exactly Deathmatch 8+ : absolute fest [only 8 starts] * Construction * Base : this is a new map, folks Build Time : many, many, many hours Compile Time : about 10 minutes total Editor(s) used : worldcraft 1.1, mipdip 1.55, texrip 0.6, edit Known Bugs : if you encounter any bugs, _please_ let me know. everytime i ran this map with the reaper bot patch [.81], quake just died after a couple minutes. i have no idea why...if i find out, i will perhaps release an updated version of the map. * Other Info * deathmatch 3 : this map is meant to be played with a non-standard deathmatch mode. in this mode, weapons stay like deathmatch 2, but items respawn like in deathmatch 1. this option is available in many of the popular server patches, or can be found at ftp.cdrom.com [among other places]. with only a few players, it's ok with deathmatch 1, but i don't reccomend it. exit : there is no exit, but changes to "cmania" upon completion of a frag/timelimit. go get that map too if you don't have it :) feedback : any comments, positive or negative, are welcome. i appreciate any sort of feedback, even if it's just, "yeah i played your map, it's neato" * Distribution * this is to be freely distributed...if you payed money for it then you more than likely got dicked over. * Where to get this BSP * ah...you have it, you should know