================================================================ Title : The House of Oblivion Filename : oblivion.bsp Author : John "DaMaul" McCann Author Misc : 18 year old slag from Kent Email Address : damaul@replicant.demon.co.uk Description : A madly skilled deathmatch map for Quake I, designed for top-notch team-play action. I was going to get it entered as one of the maps for use during the UK Clan league, but unfortunately, the general apathy of the UK quake community meant no one was interested in playing it and helping me perfect the gameplay, instead remaining content with the boring old maps that have been around for ages. I'm pretty sure that if someone like Sujoy had made this map, it would have been "Oh yes Sujoy, let me test your map and maybe you'll let me kiss your ass afterwards?". But instead it was "Ok DaMaul i'll play your map later". And did they play my map later? Did they BOLLOCKS! Story : Over 10 years ago, the Master Wizard "Dave" created the house of Oblivion in order to prove the world was round. Despite the house being very nice indeed, it didnt actually prove that the world was round at all, so Dave shot himself in the head. Legend has it that the band of Warriors who kill the most others in the house, will TRULY be granted the powers of explaining why the world is round. Isn't that every man's DREAM? Credits : Most credits go to Kenny "Kamikaze" Coughlan, who built a nice room (the "bobby up and down" lightning gun room) for this level upon my request, and tested each version thoroughly. I probably wouldn't have finished it if it werent for him! Also thanks go out to Meandy, for his help with "setting up" Worldcraft ;) And also to Zero whose map "Apocalypse" inspired me in numerous ways. People who actually DID manage to spare a few minutes to test this map out include Barney "Alphane" Gwyther, Aaron "Raggy" Bates, Nick "Funk" Millen. And maybe a couple of others did but didnt give me any feedback. So 'NUFF RESPECT goes out to these guys. Other levels by DaMaul : Well, this is the first level ive released for any game ever, despite having dabbled with level editing in almost every 3d shooter since DooM. Expect quite a few more levels comin' at ya soon. ================================================================ * Play Information * Single Player : Yes. For searching for the secret room which lets you "Meet the Gib Gurus" (My old quake clan), and then shoot us all in the faces, whilst being smothered with quotes from Transformers the Movie Cooperative : No, I didnt even bother putting the start points in. If you wanna hack into the map and add your own co-op starts, then you are very gay indeed. Deathmatch : Yes. 'Twas specifically designed for clan deathmatches. Players : 4-10 recommended. Could house up to 20 in utmost comfort. Difficulty Settings : No New Graphics : Yes, you'll have to search for them. New Demos : None, but I'd be interested in seeing any demos of you playing any ferocious deathmatches * Construction * Base : Built from scratch Editor(s) used : WorldCraft Known Bugs : Some may complain about it being too dark. I say "shaddapa you face". Build Time : Built over a period of about a month, mostly on mondays when I get to come home from school early. Compile Time ; On a P150 with 32MB : QBSP - 221 Seconds. Light - 2021 Seconds. Vis - 1074 Seconds. * Copyright / Permissions * Please feel free to include this on any cd collection you want, as long as you keep this text file intact. © 1998 John McCann