Title : Nitro City Filename : rqnitro.bsp Author : Dave Munroe Email Address : dmunroe@vcd.hp.com Date : August 21, 1998 Description : This map is my variation of City Arena by Mortman. Additional Credits to : id Software for Quake 2, The authors of Qoole, Morten Bjerre (Mortman) for permission to distribute my variation of his map, Xena, Buk Nekkid, werb, Bluto, and DogFace for play- testing my map. ================================================================ Philosophy of gameplay : My goal in making this map was to create something for those players who prefer the stealthy stalking movements and skills of a military sniper, although it's certainly a good map for just running around in. I wanted something out in the open and that provided longer distances for shooting than an enclosed map could provide. To aid in sneaking around carefully, I replaced the elevators with stairs. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch 2-3 : Best for stalkers and wannabe snipers Deathmatch 4-6 : Yes, the usual running around Deathmatch 7+ : Not Tested (way too crowded for my likes) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No CD Track : No ================================================================== * Construction * Base : Created from scratch as my first ever map, but heavily influenced by City Arena (see Credits, above). Editor(s) used : Qoole Build Time : 60 hours Compile machine : Dual Pentium II, 300 MHz, 128 MB Compile time : ~50 minutes Known Bugs : At very extreme distances, there may be some "graying out" of the distant walls if you're not using a graphics card -- think of it as mirage. =================================================================================== * Miscellaneous information * There's an "Action Quake2" version (w/appropriate weapons) available called aqnitro.bsp I called it "Nitro City" just to give it a unique name, figuring that eventually there are going to be dozens of city-based Action maps. The "Nitro" comes from my fondness of British Nitro Express cartridges. Spoiler information (somewhat): I haven't tried to make anything deliberately secret, though a few things won't be obvious unless you've got time to explore without getting shot. Rock climbers will want to look for a way to get up the wall and snipers will want to look for a way to get up to the roof of the highest building. =================================================================================== * Copyright/Permissions * You may distribute this level as long as you include this text file and the credits. Feel free to email me with your comments or questions. -Dave