First Release:5/10/98 ================================================== Title : The Grinding of Teeth Filename :Teeth.bsp Author : Rudolf Kremers Email Address : artey@dds.nl Description : Old Place where many have died before you. I really wanted to design a level that feels like a PLACE. Many ID levels posess a certain atmosphere that makes you feel like you are Somewhere. This is of course meaningless without raw hardcore deathmatch play, so I tried to make sure this aspect is not lacking. In other words: It helps if your favourite color is red. :) PS. The title refers to some old testament description of hell. Additional Credits to : J. Bravo, Matthijs Breebaart and Coyote for playtesting. David Ottvall for the sky texture Matt Ayres and Paul Hsu for qoole. Yahn W. Bernier for BSP Francis for her support. ID Software of course. =================================================== * Play Information * Game : Quake Registered 1.01 or higher Map Name : The Grinding of Teeth Single Player : If you like solitude Co-op : You can hunt the wind! Deathmatch 2-6 : 6 Deathmatch Starts (I think...) (1 on 1 is the name of the game, although 2 on 2 and 4 ffa should be enjoyable as well) Difficulty Settings : No Additional Info : No exit, No escape. Previous levels : ftp://ftp.cdrom.com/pub/idgames2/levels/deathmatch/v-z/vendetta.zip ================================================== * Construction * Base : New level from scratch. Editor used : Qoole and BSP Construction time : 2 months Known bugs : Did you know you can tell the temperature by crickets? ================================================== * Other * EMAIL ME YOUR COMMENTS PLEASE!!!!! artey@dds.nl * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. And it must not be sold, without permission from the author. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and charge no money for it.