9/5/97 ================================================================ Title : tinydm2.bsp Author : Dave Gates Email Address : davegates@davegates.com Description : A TINY deathmatch level for 2-3 players. Modelled after my friend's house in the Hollywood Hills, with a dark, walk-in basement, grenade-launcher on the roof, etc. Other Works : tinydm1 - tinydm6 (the higher the number, the better the level) Thanks to : ID Software, for games that talk straight to my id. Ben Morris for his wonderful Worldcraft. Tim Wright for the awesome arghlite. ================================================================ * Other Info * At my work, three of us play Deathmatch all the time and we can rarely find levels tiny enough for the 2-man and 3-man fragfests we enjoy. So I created a group of levels: tinydm1 - tinydm6. In these levels, you're never more than a few seconds away from a kill. Also, there are only weapons and armor. No Quad damage. No pentagram. No secrets. And no health kits! I personally don't go for the general evilness of Quake, so you won't find any of it in my levels. No crucified guys on the wall, etc. I suppose you could say that these levels generally look like they were constructed by an 8-year-old millionaire who wanted to play an elaborate game of Paintball Pursuit in his father's spare warehouse/soundstage. "Put a catwalk up there! Now make a ramp go up to it! Now a big pipe that leads from there to there. Now dig out that area and put some water in it! Now another level! More ramps!" * Play Information * Single Player : No Cooperative : No Deathmatch : Yes (2-3 players) Difficulty Settings : No New Sounds : No New Graphics : Maybe a couple textures. Sound Track : 1? Demos Replaced : None Source Included : No (available upon request) * Textures * I've used textures from quite a few texture wads, and I'm never quite sure which texture comes from which. I just load 'em all into my Worldcraft palette and insert whichever texture seems appropriate. Here are the texture wads I have in my Worldcraft palette (awesome -- every single one of them): CZTEX1.WAD (bryangw@channelzero.com) CZTEX2.WAD (bryangw@channelzero.com) GYROTEX.WAD (gyro@blarg.net) MARKSWAD.WAD (discgolf@ix.netcom.com) * Construction * Base : New level from scratch Editor(s) used : Worldcraft Known Bugs : None Brushes : not too many Construction Time : about 12 hours * Running tinydm2.bsp * (1) Place tinydm2.bsp in quake\id1\maps\ (2) Start deathmatch Quake (3) From the console, type "map tinydm2.bsp" or "changelevel tinydm2.bsp" This level may be distributed freely. Feel free to stick it on a CD-ROM or whatever. But keep my name on it in case anyone ever writes a "thank you" email.