================================================================ Title : TXant 18 - No Way Out Date : 2/17/98 Filename : txant_18.bsp Author : TXant Email Address : yantar@online.de Description : My up to now best Quake-level. Enjoy! Additional Credits to : ID Software, of course and once again. Lithium Software. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes, 8 starts, 2-5 players optimized. Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : New level from scratch Editor(s) used : WinQoole 2.30 Known Bugs : None. But have to be used under WinQuake. See down. Build Time : About 20 hours Texture Wad used : metal.wad Compile machine : Cyrix200 with 32M RAM (WIN95) QBSP Time : 29 s Light Time (-extra) : 405 s VIS Time (-level 4) : about 10 hours Brushes : 262 Entities : 227 Textures : 36 * Other Info * All my levels have vis bugs when I use health/ammo boxes in it. In WinQuake, it looks perfectly; in Dos Quake it does not. Don't know why. Could anyone tell me, please? This is up to now my most complex and best level for Quake. I spent a lot of time with lighting and details (the core level only took 'bout 5 hours). Someone might feel it's a bit crowded with weapons and stuff, but I think that this is good for intensive deathmatch. However, it has: 8 DM starts 1 SP start 2 GArmor 1 YArmor 1 RArmor 1 Quad 1 PoP 1 RoS 3 SSG 1 NG 2 SNG 1 GL 1 RL 1 LG ________ * News * New levels always under construction for Quake I+II. And maybe some other levels for QRally,AirQuake,QTank or so. * Copyright / Permissions * You may do what you want to do with this. But don't delete it! Some feedback would be nice. Bye! TXant