8th August 1998, SloVaKia ================================================================ Title : The Wilderness Filename : wildern.zip { wildern.bsp - level wildern.map - source file wildern.txt - this file qbsp.log \ light.log -- compiling log files vis.log / Author : Andrej /mC\ Kacian Email Address : andrej.mc@pobox.sk Homepage : Description : Quake1 DM level for 2-6 players, featuring one two-way teleport... Additional Credits to : -idsoft, Ben Morris... -Saber for TestFragging me in this level ;-))) Info about the Author : author of Q1 levels Jelly's Basematch (DM), The Tower (SG). Q2 levels will be soon coming... if you want to know anything else (color of my pants or so [:-)], mailme. ================================================================ * Play Information * Single Player : No, but of course you can play it like this... Cooperative : No, same as above Deathmatch : Yes, that's what the level is for. Difficulty Settings : No, set skill by choosing human oponnent... New Sounds : No, jus' a level New Graphics : No, it's only level. New Music : No, just a .bsp file... Demos Replaced : None, why ? * Construction * Base : new level from scratch (vinyl?) Editor(s) used : Worldcraft v1.6, ascii editor Other Prog(s) used : qbsp, light & vis, but that doesn't count Known Bugs : In certain(rather advanced) phase of construction, I started to recieve leak .pts file (level was leaking just in the corner where you start in single player). I didn't find 'hole', so i enclosed entire level in a big cube. I'm including source file, so if someone finds/fixes the problem, plz let me know. Build Time : about 4 hrs (including wasting time searching for that fraggin' leak [:-|] and writing this textfile) Texture Wad(s) used : quake original plus one texture from 'AirQuake test build 9' (iktkrk01 texture...) Compile machine : P210MMX, 32MB RAM Qbsp time : approx. 7s, not much Light time (-extra) : 102.0s VIS Time (-level 4) : 4.0s Brushes : 112 Entities : 115 Source Included : Yes * Other Info * I told U, mailme if you wwant to know something else. * Installation * Place the file wildern.bsp into your /quake/id1/maps directory, run Quake, bring down the console and type "map wildern". Enjoy... * Copyright / Permissions * You MAY distribute this BSP, if you include this (.txt) file with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact (send me mail if you want to).