Atmospheric Lighting Effect - based on a concept by Imaginos The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab TEXTURES: NONE ENTITIES: light WHAT TO DO: Make an assortment of light entities. They should be set to a fairly low 'light' level, approximately 170. One third of these should be set to have a 'style' of 11. Another third should have a 'style' of 2. The final third should have a 'style' of 5. These are various "glowing" styles; a table is available in The QuakeLab's lighting section. Position them in an 'outdoor' area (ie: a SKY texture on ceiling) about 128 units off the ground. Arrange them in a criss-crossing or hatched configuration at the same altitude, keeping like-styled lights from being adjacent to one another. This should aid in keeping a consistent 'random' effect throughout the outdoor area in question. OPTIONS: Adjust the 'light' levels or try other combinations of styles. Should you find something quite impressive along the way, let the QuakeLab know so that we can post it in the Lighting section for others to see.