======================================================================= 05/1/97 ======================================================================= NOTE: If you don't have Mission Pack #1, then you will need WinQuake to properly play this map. Title : More Furious Madness from the Massed Gadgets of Auximenies Filename(s) : pak0.pak (Auximine.bsp), Gadgets.Bat Author : David Kelvin Email Address : kelvins@total.net Description : Single Player level made as a demonstration map for the Director patch. Other stuff : derelict.zip (DM), ctfpoint.zip (DM, CTF), obscured.zip (DM), director.zip and Q wad. Credits go out to : idsoftware, Ben Morris, Walnut Creek for the disk space, Blue for da news, Hipnotic, Carl "General WarT'" Glave for Custents, David Weiden, Damien, The Lone Gunmen, Steve Fukuda and Darin McNeil for the Cutscenes. ======================================================================= Play Information ======================================================================= Single Player : Yes Cooperative : No Deathmatch : No New Music : No New Sounds : Yes New Graphics : Yes New Quake-C : Be prepared... ======================================================================= Construction ======================================================================= Base : Original. (End portion re-constructed personally.) Editor(s) used : WorldCraft, Sound Forge, PhotoShop, Notepad. Build Time : 2 ½ days Texture Wad used : Q.wad Compile machine : P133, 32mb RAM QBSP Time : 90 seconds Light (-extra) Time : 239 seconds VIS (-level 4) Time : 204 seconds Brushes : 1123 Entities : 416 Models : 118 Textures : 79 Known bugs : Okay... Well, depending on how you go about finishing the level, there's a small chance the finale sequence won't go "as planned." 90% of the time everything goes fine without a problem. However, this will not have any effect on gameplay. It's a matter of timing, and how hard the Quake engine is working when the time comes... If you're uncertain wether the ending went as "planned," then open the pak0.pak with (Qped) an un-packing program and read the finale.txt file for a rundown on what should've happened at the end. Or you could just play the map again. This is what I do when the end doesn't go the way it should. It's small, so it's no biggie. I have yet to see it miss the ending twice in a row :) ======================================================================= Info (Attention: Map designers...) ======================================================================= This is a test map I put together to demonstrate all the new entities from the Director patch. Please do not take this map seriously. It's not (what I consider) a true SP map. It's small, and actually pretty wacko at times. I'm only releasing it on its own because it's kind of funny to play and watch. If you are a map designer and are interested in using this patch, DO NOT DOWNLOAD this map. Direct yourself to the Quake-C, Movies section and obtain the file director.zip. Director.zip not only contains this map, but it's map file as well, all the source code, extra .wavs, mdls, etc. needed to get the most out of this patch. ======================================================================= Installation ======================================================================= Unzip this pak0.pak to your Quake directory with the -d option. Winzip users have it done automatically. Then double-click on the Gadgets.BAT file that you will find in your Quake directory. This will start Quake up with auximine.bsp via the included Director patch. ======================================================================= Copyright / Permissions ======================================================================= It's simple: idsoftware owns the textures, and if you ask me, I will more likely let you do what you will (publically) with this map. -= Levelboy =-