================================================================ Title : Good Ol' Army Filename : sand1.bsp Author : Juhana 'Cthulhu' Uuttu Email Address : cthulhu@mbnet.fi Description : Good Ol' Army v1.2 18th of May 1998 =================================== You are red/blue. Get the blue/red flag from your opposing team and capture it by bringing the flag to your platform in your HQ's 2nd floor, while trying to stop the other team from doing the same thing to your flag. In other words: It's kinda like those 2fort4-clones you've been playing for a looooooooong time. :) Things you should know: ======================= - Mortar: Yeah, toss those mIRV's sky-high! Just let the engineer whack his spanner awhile... Oh, and you can close the opposing teams mortar by utilising the spanner. ;) - There are two respawn rooms: in the 1st floor of the HQ and one behind the fort. - The two towers in each fort contains not only a platform for snipers to snipe, but also a sniperhole. Which is IMHO much safer than on the top.. :) Installing ========== sand.bsp -> fortress\maps sand.txt -> fortress\maps TF_flag.MDL -> fortress\progs Yh.wav -> fortress\sound\items History ======= v1.0 - The very first. v1.1 - Had to decrease the detail level to a somewhat lower state. v1.2 - Ouch. One of the giant rocks had a invisible gap. Fixed it. Misc. ===== If you add this map to your server, then let me know about it. Thanks goes to 'Commander Michl' for the suggestions and advice. And to 'Dyer Keeper' for her great RealAudio-show 'Blueprint mints', whose advices definitely made me aware of those damned polys. Also, the 'Yh.wav' was borrowed from border1, though I don't think the author minds at all. Thanks for him anyway. :) ================================================================ * Play Information * Single Player : For looking only Cooperative : For Team Fortress Deathmatch : It's no DM4, fraggerboy! Difficulty Settings : No New Sounds : No New Graphics : No New Monsters : No New Demos : Yeah, right... New Models : No QuakeC Patches : Team Fortress * Construction * Base : "At the beginning, there was nothing..." Editor(s) used : Quake Army Knife, Version 4.07 Known Bugs : A possibility of greyfills, though it should be easily corrected by utilising more memory. Build Time : Er. Quite enough I'd say. :) Comments : This has definitely been a learning experience when I've been making this map. I thought I'd do this in a couple of days. Well, I was wrong. It took a week and a half to somewhat complete this, all while trying hard to reduce those damn polys from the map. Well, what's still left to do? Er... - Polys: in some points over 500 polys (Sometimes 1000!). 'Never again,' I hear myself say. 'Never again will I do another two forts in one outdoorish style!' - Larger playarea: Yeah, right. I wanna do something else for a change.