braZen : Load your images dammit!
ITMASTIO 2
 
Be bloody, bold and have a bigger gun.
 
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WEAPONS  

Most of he weaponry in Quake2 has been changed in some way. 

Fire Mode 1 : How it fires normally. 

Fire Mode 2 : How it fires differently, if at all. 

Underwater : If it fires underwater or not. 

Ammo : What type.  If limit not specified, then it is based on the available carry device a player has (Nothing, Bandoleir or Pack) 

Reloads : Wheter or not it requires reloading. 

Weight : How much it will effect player.  You can only carry one heavy weapon at a time. 
 

Pistol (Ex-Blaster) : For one thing, it is now called the 'Pistol'.  Its other main change is that it does require ammunition (Bullets) and needs to be reloaded every 25 shots.     
          Fire Mode 1: One bullet, semi-auto  
          Fire Mode 2: N/A  
          Underwater: No  
          Ammo: Pistol Clip, Bullets 
          Reloads: Yes, 25  
          Weight: Light  

  
Shotgun : Revamped.  This has been changed into a twelve shot semi-auto shotgun.  It was planned to add a second "full-auto" attack mode, but this was just too powerful. 
          Fire Mode 1: One shell, semi-auto  
          Fire Mode 2: N/A  
          Underwater: No  
          Ammo: Shotgun Clip, Shells  
          Reloads: Yes, 12  
          Weight: Light  

 
Super Shotgun : About the only change made here was the adding the need to reload and a second firing mode.  This mode lets you fire off one barrel, then the other before pumping the next to in. 
          Fire Mode 1: Two shells, pump  
          Fire Mode 2: One shell, then another, pump  
          Underwater: No  
          Ammo: Super Shotgun Clip, Shells  
          Reloads: Yes, 10  
          Weight: Medium  
 

Machine Gun : Kick removed and it now requires reloading. 
          Fire Mode 1: One bullet, full-auto  
          Fire Mode 2: N/A  
          Underwater: No  
          Ammo: Machine Gun Clip, Bullets  
          Reloads: Yes, 50  
          Weight: Light  
 

Chain Gun : Need to defend something?  This is your weapon.  Need to move?  Forget it!  The bonuses of using this weapon balance out pretty good against its drawbacks.  For starters, theres the weight and need for a special pack of ammo.  Then there is the spin up time in fire mode one, or just the constant noise in fire mode two.  Of course, we can't forget the massive amount of recoil, reducing your movement while firing to something of a crawl.  On the plus side it has a firing rate like no other and the ammo capacity to take it.  Oh yeah, it can also shoot through walls and people rather effectively. 
          Fire Mode 1: Spin up, many bullets very very fast, spin down 
          Fire Mode 2: Spin barrels up to full speed, spin down  
          Underwater: No, just spin 
          Ammo: 1 ChainGun Pack (Holds enough to fire 999 times) 
          Reloads: No 
          Weight: Very Heavy 
 

Grenades :  Smart grenades no longer.  These now have a time delay only.  That's it. 
          Fire Mode 1: Arm, hold, throw 
          Fire Mode 2: N/A  
          Underwater: Yes, less efective 
          Ammo: Grenades 
          Reloads: No 
          Weight: Light 
 

Grenade Launcher :  Greater range and effect then normal.  Explode after by timer, or by contact (After a safety delay). 
          Fire Mode 1: Timer 
          Fire Mode 2: Contact  
          Underwater: Yes, less efective 
          Ammo: Grenades 
          Reloads: No 
          Weight: Medium 
 

Rocket Launcher :  Greater speed and effect then normal. 
          Fire Mode 1: Contact 
          Fire Mode 2: N/A 
          Underwater: Yes 
          Ammo: Rockets 
          Reloads: No 
          Weight: Heavy 
 

Laser (Ex-Hyeper Blaster) :  Shoots multi-coloured laser instead of hyper-bolts.  Eats up ammo fast. Less damage. 
          Fire Mode 1: Muli-Coloured laser 
          Fire Mode 2: N/A 
          Underwater: Yes 
          Ammo: Cells 
          Reloads: Yes 
          Weight: Medium 
 

Railgun :  Damage increased.  Shoots thought people, walls, floors, windows.  The weight of it and its ammo make up for it. 
          Fire Mode 1: Blue swirly Rail-trail of destruction 
          Fire Mode 2: N/A 
          Underwater: Yes 
          Ammo: Slugs, Heavy 
          Reloads: No 
          Weight: Heavy 
 

BFG 10K :  Nothing. Zip. 
          Fire Mode 1: Normal BFG thing. 
          Fire Mode 2: N/A 
          Underwater: Yes 
          Ammo: Cells, Heavy 
          Reloads: No 
          Weight: Heavy