================================================================ Title : Teleportation Center Filename : telectf.bsp Author : Mark Major (aka Shmitz) Email Address : shmitz@drchronicles.com Description : A teleportation facility for CTF2 Additional Credits to : id ================================================================ * Play Information * Level Name : Teleportation Center Single Player : Just for looking around. Cooperative : Nope. Deathmatch : Not really Capture the Flag: : Yuppers. Difficulty Settings : No. * Construction * Base : New level. Build Time : A couple days Editor(s) used : Qoole 2.34 Known Bugs : none * Level info * In addition to the usual variety of paths between bases, each base has two rooms adjoining them that serve as a teleporter room and a recieving room. The teleporter room of one base sends player to the receiving room of the other base. Each recieving room is guarded by powerful lasers, however, that must be turned off for people to come through the teleporters (however, if you have plenty of armor, health, and/or the disruptor tech, you may be able to survive the laser barier). The switch to turn off the lasers is located in the recieving room. Also, there are two lasers in the teleporter rooms that serve to indicate whether or not the lasers are on at the other end. Another added laser bit is a different room adjoining the bases that contains the quad and power screen. Unless the lasers are turned off (thus exposing the base to attack), you cannot get to these items. You cannot get to the upper level from the lower level without the grappling hook. * Legal Stuff * You may distribute this map so long as you include this text file. Thanks to large, overpowerful, uncaring, overly-politic legal departments of gaming companies that shall remain nameless, you cannot distribute this by any means except via the internet.