============================================================================================ Title : Metallic Resistance Filename : mkmetal.BSP ZIP Size : 290 Kb BSP Size : 689 Kb (unzipped) Version : 16th September 1998 Author : Martin Kilcoyne E-mail : martin8@clara.net Web Site : http://www.martin8.clara.net Contains my other Quake II maps, skins and a few prefabs. Also has info on my current project, links to other cool web sites, some boring information about me and some ugly photos ;) You can submit your own work to me too if you want. E-mail me first and we will arrange for it to be put it on the website (web space permitting, I have 25 Mb to play with). Description : Map number six now and the the quickest build time ever (about 8 hours in 2 days! :) This map is based heavily on The Crucible by ZTN; a superb map if ever I saw one, nice work mate. I used a similar texture set as in The Crucible and I think it works really well, the map is coherent and the textures run into eachother perfectly. The layout is more complex than in my other maps and I did this on purpose. Small, simple maps have their place but so do bigger and more complex ones. This map is not particularly large but I have worked on connectivity and there are multiple routes to each room. As usual I have omitted the BFG and Hyperblaster to try and make a blanced map in terms of firepower. There is a mini secret in the map; to get the quad you must shoot the button near the skylight in the rocket launcher room and a door will open. I have play tested this map with 5 Eraser Bots and it gets a bit frantic. I have also tested it with 1 on 1 and this works really well, the map seems to be the perfect size and configuration for 1 on 1 games even though I didn't design it with this in mind :) I suggest about 4 - 5 players, although there are 7 spawn points. With more than this the game becomes an insane fragfest (which is fine in small doses but not all the time :). On the technical side, there are loads of target_speakers in the map which play ambient sounds. Sound is an often overlooked area of map design. Thoughtful placement of speakers really adds atmosphere to your maps and aids with player orientation too. I employed the "Wider Is Better" techinique again in this map and it worked again, r_speeds are low (maximum 430, average 175) and compile time was short (40 minutes). Thanks to Imaginos, whose article "Wider Is Better" is the reason why this map both compiles and plays quickly. ============================================================================================ By the way if you run or know of any server running this map then please e-mail me (martin8@clara.net). ============================================================================================ N.B. (Eraser users only): I have also included a route table in this zip. This will allow you to start using the map immediately with the Eraser Bot without having to "teach" the bots the level. To use it just unzip the file "mkmetal.RTZ" into your "C:\quake2\eraser\routes" directory BEFORE you load the level for the first time, otherwise a route called "mkmetal.RTZ" will be automatically created and you will have to delete this and then replace it with my version. ============================================================================================ Other Stuff by Author : Levels: The Arena (regular deathmatch version) [mkarena.BSP] The Arena (CTF version) [mkarenactf.BSP] The Arena (conference version) [mkarenaconf.BSP] Another Warehouse Level [mkwhouse.BSP] Superposition [mksuper.BSP] The Triple Towers [mktriple.BSP] Balcony Blitz [mkblitz.BSP] Skins: Captain Jean Luc Picard [picard.PCX] Lieutennant Commander William Riker [riker.PCX] Lieutennant Commander Geordi La Forge [geordi.PCX] Lieutennant Worf [worf.PCX] Doctor Beverly Crusher [crusher.PCX] Duke Nukem [duke.PCX] Max (combat pants and Sepultura T-shirt) [max.PCX] Houston Rockets (basketball uniform) [rockets.PCX] ALL THE ABOVE ARE AVAILABLE TO DOWNLOAD FROM MY WEBSITE : HTTP://WWW.MARTIN8.CLARA.NET ============================================================================================ * Play Information * Game : Quake II Single Player : Just to check out weapon placements etc. Deathmatch : Yes. 7 spawns. Difficulty Settings : No. New Sounds : No. New Graphics : No. Demos Replaced : No. * Construction * Base : New map from scratch. Build Time : About 8 hours over 2 days. Brush Count : 1202 (of which 315 are entities) Compile Machine : Pentium 166 MMX, 32 Mb RAM, 4 Mb Righteous 3D 3DFX Card. Compile Time : Approximately 50 minutes (Wider Is Better - see below :). Editor(s) Used : QERadiant 077 (powerful yet easy to use). Known Bugs : Nothing that I know of. * How To Use This Level * Unzip the file "mkmetal.bsp" into your "quake2/baseq2/maps" directory. Start up Quake II and bring up the console then type "map mkmetal". * Additional Credits * ** Obviously, all credit to ID SOFTWARE for creating the QUAKE II phenomenon. ** Also to ROBERT DUFFY for QERADIANT; a class level editor, download it from: . ** My appreciation to RYAN FELTRIN, creator of the most excellent ERASER BOT; a superb piece of programming, download it from: . ** Thanks to Sten "ztn" Uusvali for the inspiration I got from his maps "The Rage" and "The Crucible". Get these maps now! at: . ** Thanks to Jason (Smash) at the Quake II map review site Multi-Player Quake for reviewing my other Quake II deathmatch maps. Check out the cool web site at: . ** Cheers to "Imaginos" whose article "Wider Is Better" is what makes this map compile and run a hell of a lot quicker than my previous efforts :) If you haven't read it, check it out in the tutorials section at: ** Thanks to my mate GARETH BRIGGS for perserveering with Quake II map editing after a spell of really shitty luck with VIS errors etc. You are the only mate I can talk to about Q2 map editing without falling asleep :) Keep up the work on your map, I'm sure it will turn out cool in the end. ** Thanks to Jon Asby (aka {VR}Computer) for the title of this map (it was originally going to be called "Bomb The Base"). Big appreciation to Jon for giving me his thoughts about my maps and doing a little bit of playtesting. Cheers matey :) ** Finally, thanks to my cousin PAUL LEES for downloading QERadiant and the Eraser Bot for me before I got my internet connection :) * Copyright / Permissions / Legal Bullshit * You may NOT use this map as a base for other maps. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If any magazines want to put this map on a cover CD, then make sure you ask me first, send me a copy and we'll be straight :) ======================================================================================MK98==