Title : SuperNova Filename : nova1.bsp and nova2.bsp Date : 7/14/98 Author : Mark Pytel Email Address : mletyp@hotmail.com Map Description : My first map making attempt for any game, actually second but first wasnt released cuz the r_speeds ranged from 3000 - 7000 ;) Story : The war against the Strogg has made quantam leaps toward the goal of total annihilation of their vile pestilent existence. In dire hopes of acquiring some type of power source to rebuild and refit their military installations Strogg scientists have discovered and retrieved an ancient alien artifact which our physicists tell us allows the Strogg to produce Anti-Matter at an astronomical rate. With such an abundant source of Anti-Matter the Strogg will have access to an unheard of amount of energy, and be able to create Matter Anti-Matter bombs of apocalyptic proportions. I'm talking about bombs that when set off within the vicinity of stars are capable of making the star go supernova in effect incinerating all planets in that particular system. According to intelligence the artifact is currently aboard a starship headed toward Stroggos. The Strogg are doing everything in their power in order to assure the artifact arrives fully intact, however if they feel for one second that we will intervene and possibly retrieve it, the Strogg have no quams about releasing the artifact back into space cloaked and undetectable to our sensors. As it is of the utmost importance that neither scenario takes place this mission is highly covert. Our best chance of sneaking aboard this ship unseen is with the smallest possible vehicle, and its a one-seater. Good luck and God speed soldier the fate of the galaxy lies in your hands! Additional Credits : id software, Yahn Bernier for BSP, BSPHQ and all the numbskulls on the message board, DeadMeat for nursing us newbies, and Rust. * Play Information * Single Player : Yep Cooperative : Nope Deathmatch : Nope Difficulty Settings : Nope (if anyone has any ideas how to get them to work E-Mail me) New Sounds : Nope New Graphics : Nope New Music : Nope Track No. : 3 Performance : Ran fine on my P2/400mhz, no seriously the r_speeds range from 200-800 so it should run fine on most systems * Construction * Base : Brand spanking new level from scratch Editor Used : BSP Known Bugs : For some strange reason the only target_speakers that work are the ones that use brkglas.wav, they are all there but only brkglas.wav works. Also sometimes lasers that are switched on will be invisible. Don't ask me. Build Time : 3 weeks Texture Directories : All of them Compile Machine : P2/400mhz 128mb SDRAM Compile Time : nova1.bsp - qbsp3 36 seconds qvis3 -level4 2975 seconds qrad3 -bounce 40 -extra 1367 seconds : nova2.bsp - qbsp3 14 seconds qvis3 -level4 913 seconds qrad3 -bounce 40 -extra 1516 seconds * How to play this BSP * 1. Put nova1.bsp and nova2.bsp in 'baseq2/maps' directory under your Quake2 directory (without quotes, create one if it doesn't exist). 2. Start Quake2, and enter 'map nova1' (no quotes) in your Quake2 console. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. You may distribute these .BSP's freely via internet, provided you include this .TXT file and leave the archive intact. Commercial distribution is prohibited.