Tuesday 6th October, 1998 ================================================================ ** Map Info ** Title : Old Storage Area II - The Sequel Filename : osa2.bsp Author : Juha Koiste Other Levels by Author : Quake 1: The Temple of Torment, Dark Ages, The Forbidden Base, Death Church, Hell's Castle, Area 51, two Single Play levels and three DM levels in Impel Development Team's commercial Quake TC Abyss of Pandemonium. Also two additional DM levels for AoP. Quake 2: Old Storage Area Email Address : hannu.koiste@pp.inet.fi Please let me know what you think about this level. I really love feedback. Tell me your honest opinion, thanks. Description : My second Q2 level. This level is a sequel to my highly successful (hehe) Q2 level Old Storage Area released in March 1998. I tried to make this level as simple as possible by using minimal amount of brushes but still providing some nice detail and playability. Additional Credits to : Id software for Quake 2. Robert A. Duffy for QE4 Radiant, a nice Q2 level editor. All the people around the world who've played my levels. Impel Development Team. Also thanks to all my friends. r u s t for useful info on Q2 entities. http://www.gamedesign.net ===================================================================== ** Play Information ** Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No CD Track : 7 ** Construction ** Base : New level from scratch. Editor used : QE4 Radiant Build 047 Known bugs : No known bugs. Build time : 5 days (approx. 30-40 hours). Texture WALs used : Many. Compile machine : Pentium II 233mhz w/32 MB RAM Test machine : AMD K6-2 300mhz w/128MB RAM, Diamond Monster 3D QBSP3 : 30-40 seconds QVIS3 : About 3 hours QRAD3 -something : About 30 minutes Brushes : 959 ** The Story ** After Old Storage Area things have calmed down a bit, but the very heart of the Storage Area facility hasn't been explored yet. It has been said that there's a hidden portal lying somewhere deep within the facility but no one has dared to enter that part yet. As strange as it may sound, the only way for you to get rid of those memories that haunt you day and night is to seek out the hidden portal and escape the Storage Area for good. Your job won't be easy though... some have said that there are big and scary monsters guarding the portal, whether this is true or not we do not know. These things are up to you to find out. After a few days rest since the first battle at the Storage Area you step into the teleporter not knowing what you'll really be up against. In few seconds you have traveled a long way and find yourself standing just outside the facility. "This is it then", you think and load your weapons. Once again you are trapped in the Old Storage Area... ** How to Play this Level ** Just unzip osa2.zip into your \baseq2\maps directory (create, if necessary) by typing "pkunzip osa2.zip c:\quake2\baseq2\maps" or something like that. Then just start up Quake 2, bring down the console, and type: "map osa2" (without the quotes of course) =========================================================================== ** A Few Words from the Author ** Well well... here I am again. Bet you all thought I was dead or something. :) Hehe, ok... I promised I'd do another level for Q2 and here it is then. I could have figured out a whole new... y'know, idea for a level, but when I actually started creating a level on a cold Friday morning, I thought "Why don't I just make a sequel level", which has always been on my mind. So this is what I came up with, a sequel level to Old Storage Area but this time with a different "environment". This level is more dark and gloomy in some ways than the original one and it also includes some moving achitecture. You wouldn't BELIEVE how many people emailed me after I released OSA and told me that the level would have been much nicer if there only had been moving conveyor belts in it. Well, this level DOES include one moving conveyor belt and some other moving stuff as well. I have been looking for a paying job as a level designer for quite some time now. If you have a job for or if you can help me to find one, please let me know (email to hannu.koiste@pp.inet.fi). I'd really appreciate it. Thanks. =========================================================================== ** Legal Stuff ** Copyright by Juha Koiste 1998. All right reserved. This BSP file may not be sold. If you paid for it, you must report that to: hannu.koiste@pp.inet.fi You may distribute this level on a CD, disk, through the Internet, or through the BBS systems as long as it's free, and this text file with absolutely NO modifications is included!! Distribution of this level, or any part of it for commercial purposes without the authors, in this case Juha Koiste's permission is strictly prohibited. If you want to include this map on a TC, or whatever, please email to hannu.koiste@pp.inet.fi before you do anything! Thank you. Juha Koiste, 1998. ===========================================================================