================================================================ Title : Geidi Prime Finish Date : 10-26-98 Current Revision : 10-26-98 Filename : geidi1wf.bsp Author : Henry B. Tindall, Jr. Email Address : tindallh@arrakis.dyndns.com - tindallh@zebra.net Quake2 Handle : LanMan=CZ= Description : A Castle-defense, 4 Weapons Factory map designed : for up to 20 players. Additional Credits to : id, TFS, and Clan Zebra =CZ= (see below) ================================================================ * Play Information * Single Player : Just to get the feel. Cooperative : No Deathmatch : Why ? Weapons Factory : Absolutely ! Testing : Clan Zebra =CZ= put it through its paces, but if anyone comes up with any bugs, e-mail me ! * Construction * Base : None, totally from scratch. Some of the ideas were : recycled from some of my previous (unreleased) : levels. Editor(s) used : Qoole v2.50, PFE 0.07.001 Known Bugs : None. Build Time : About a month, off an on (mostly on) QBSP3 Time : 90 seconds QVIS3 Time : about 20 Minutes QRAD Time (ArghRAD) : about 4 hours -------------------------------------------------------------------- * General Info * Just got a few architectural ideas one night and threw it all together. The basic shape came together in about an hour, the fine-tuning took a few weeks. Much thanks to WildThang (Bill Barber), Loper (Mark Cartwright) and the others who helped test the level under full load. * Basic Strategy * Protect your flag. Get the other one. No Secrets, no powerups. Just kill or be killed, basically. * Copyright / Permissions * Permission granted to share over the internet for free, just give me credit for making the thing. (That is, don't cut my name out of the opening...) If you want to distribute this level via any media for profit, you must contact me to offer me a cut....