VIS-ts [Note: be sure to download vis-d4gw.zip too as it includes dos4gw.exe] standard disclaimer ------------------- If this program causes your computer to have problems in any way, whether it explodes or loses its cmos or whatever, its not my fault. By reading this and using ezvis you understand and acknowledge this disclaimer. All issues with the software not working properly and all responsibility for damages lie solely with the user. Care and feeding ---------------- Vis-ts is a redo of the vis program for generating the potentially visible set of quake maps. Several modifications have been made to allow for better performance and ease of use. Vis-ts has the ability to estimate the time of your vis job. This is a very rough estimate and becomes wildly inaccurate for conditions involving a large number of leafs visable to other leafs. However it is the most accurate time estimation out because its the only one. The feature can be disabled as well with the -notime parameter. Also the -timeonly parameter will only calculate approximate vising times without running the vis itself. If you want to use leet vis and dont have the bsp file available for use, just run vis-ts -prt and it will use the .prt file only. This is useful to me while I am designing the program and it may be useful for benchmarking if you terminate a qbsp compile and just want to see a quick estimate of how long it would take to vis that level with -timeonly. Quick and dirty. Had to rip a feature off of the hipnotic guy. Vis-ts shows percent done now too. Much more useful than looking at a blank screen for hours at a time. The next featureset of Vis-ts is that it now has the ability to use a response file just like doom did. Instead of typing tons of different command line parameters one can just put them in the response file and it will be processed as if it was on the command line. An example response file is included with the Vis-ts program. Ambient sounds for textures are calculated by the vis program. This option can be disabled with the -nosound parameter. Also the textures associated with sounds can be changed via the response file. The following commands do this and are show with their default values: -watertex *water -skytex sky -slimetex *slime -lavatex *lava -extrawatertex *04water Custom texture names for water brush sounds,lava sounds, and sky sounds, should make for some interesting levels in the future :) Right now I am looking at ways to algorithmically improve vis. So far things are going slowly but in time it will happen. Thanks and greetz ----------------- Thanks to GOD or else we wouldnt be here. Also thanks go out to iD software because they love us almost as much as He does ;-) Also I would like to thank Billy Zelsnack for his putting up with me and being such a great help in my other projects. Special greets to Dave Taylor at crack.com, Ryan Geithman at bossgames, and all my wonderful friends on irc. Starving Coder Standard Beg for dollars section ----------------------------------------------- Non-beta LeetVis is FREEWARE. Use it and give it to your friends. (This does not apply to the beta). If you like the program please give to a worthy charity such as Feed the Children or the Red Cross. Complaints, Concerns, Comments, etc... -------------------------------------- They all go to vile@dazed.nol.net or /dev/null depending on how angry you are at me ;) -------------------------------- .prts is .prts and pieces .prts.