I forgot to include source cone of bsp to map convertor BSP2MAP v0.11 in BSP2MAP.ZIP. so it is now here. BSP2MAP v0.11 bsp to map convertor. BSP2M011.ZIP - bsp to map convertor, source code. -------------------- this program reads bsp file, and generetes map file from it. it is just version 0.1 and is not wery good. my goal was not to make realy usable convertor, but just to proof that it is possible. still its usable for small (and maybe even medium) maps. method used in this program is wery simple: it creates one brush for each face found in bsp file, so resulting map file contains much more brushes than original. so after converting big levels back to map it contains too many brushes for QBSP to handle and for most editors to load. there is problems with water/slime/lava brushes also it sometimes generates "brush with duplicate plane" and "brush plane with no normal" its not good to create brush for each face, but its was easy (i spent only 2 days to write this program). it must connect brushes together and use all other information found in bsp file unfortunatly i know nothing about BSP trees, Nodes, Leaves. im not sure that i will continue work on this program, probably will not. i tested it with: start.map had 4900 brushes (4096 is max for QBSP) dm4.map had 1800 brushes dm5.map had 2060 brushes and i succesfully QBSPed these maps and played in Quake. Notice -------------------- this program contains some functions from Carmack's QBSP (from qbsp/map.c). to compile this program you also must to have quake utils (files common/bspfile.c, common/cmdlib.c, common/mathlib.c and corresponding .h files (which are not included in this package)). you can get quake utils from: ftp://ftp.idsoftware.com/idstuff/source/qutils.zip you are free to use this program you are free to use/modify/compile source code you can do anything you want with it Credits -------------------- id Software, for Quake John Carmack, for QBSP source Olivier Montanuy, Brian Martin, Raphaël Quinet, Nicholas Dwarkanath John Wakelin, David Etherton, for Unofficial Quake Technical Specifications 3.4 peoples on rgcq.editing for saying that it is absolutely impossible to convert bsp to map, w/o them i would never wrote this program -------------------- If you like it, hate it, have comments, questions, suggestions, etc etc please email me at ppsaikne@mail.vernet.lv. Janis Jagars (Disastry on Quake and IRC) Thanks!