EdQuake v0.50 Source Code (unsupported) Copyright (c) 1996 CircleA Entertainment coded by Scott Mitting(smitting@netusa1.net) http://www.netusa1.net/~smitting/edquake/ First, I'd like to start by telling you about my morning this morning. I woke up at 11.30AM as usual and went to town to run some errands for my mom. I checked my mail and there were 10 emails about EdQuake and 1 that was actually for me (thanks Cassidy). This wouldn't be so bad if it wasn't for that I spend an hour 4 times a day with my email and I haven't gotten anywhere with EdQuake in weeks now. I tried, but I gave up. Although I know it will upset a lot of people, I have desided to stop developing EdQuake myself. I'd like to thank the hundreds of people that have wrote me with idea, and I'd especially like to thank the documentation team. I believe you guys will have a job, because someone else will surely continue the project. Dave is still working on a Win95 port, but I have no idea how far he is on it. Don't harass him too much, but here's how to contact him. Please don't write him asking how the editor is going. I got a few hundred emails a month just requesting an update on how it's going. I tried to answer all of them. I wouldn't expect him to. if you'd like an update on the editor, please go here rather than writing him mail: http://www.hidesert.com/user/dave/wuake.html Dave Langeliers I'm hoping to just help out someone with an editor out there that enjoys doing gui work. I personally like to doing the underneath support work instead of making it look pretty. EdQuake had turned into a summer job instead of a hobby. Maybe I should have got a job at McDonalds instead. I would have made more money with less hours. Probably would have got sleep too. The library there is the SVGACC library by Zephyr software. I hope I'm not upseting them by including this here. The full library is located at: Zephyr Homepage -- http://www.phoenix.net/~balkum/ directly -- http://coast.net/SimTel/SimTel/msdos/graphics/svgacc24.zip and I recommend getting it. It's quite good. If I had enough money to register it, I would have. (I honestly haven't come across $30 to spend on myself this summer.) That goes for Quake as well. Donations are accepted. I'd appreciate hearing from you if you do make an editor with my code (free registration is a good donation :-) This code all compiled properly with Turbo C++ v3.1 with 4 warnings in the mapedit.c portion. I was also able to complile it with Borland C++ v4.51 by turning off some warning messages. I included both the .prj and .ide files, but I haven't brought myself to clean up the code. If you want updates on what I'm doing on other projects, go to http://www.netusa1.net/~smitting/ Thanks...I feel like I've done a service now. I never planned to release this much source code. I hope it helps somebody.