------------------ Quest FE 0.93 Beta ------------------ ! ! ! ! ! ! ! ! ! ! ! NOTICE ! ! ! ! ! ! ! ! ! ! ! ! ! This is a beta release and as such does not provide any guarantees as to the performance of this software. Use this program at your own risk. There...now go make some neet-o maps for Quake so you can kill in style! :^) -------------------- Author's Notes --------------------- Quest FE is a Windows front end written to work with Quest v2.1 and higher. Quest 2 is written by Alexander Malmberg . Any questions, comments or bug reports concerning Quest should be directed to him. Correspondence concerning Quest FE should be directed to Bron Davies . Original Quest design by Trey Harrison and Chris Carollo. ----------------------- Features ------------------------ --Version 0.93 - New UI format. This is much less cluttered and allows FE to be more flexible. It also helps keep things in a useable amount of space - 640x480 users were about to loose the top and bottom. - Fixed the textures list problems. Now the UI should coincide better with how Quest works. - Extra error handling....woopie! --Version 0.92 - Added support for profiles. This feature is not (as of yet) directly supported by Quest for DOS. But it does allow you to create several different sets of settings for Quest to use and Quest FE will load them up for you automatically. For more infor- mation on profiles and their use, see PROFILES.TXT included with this zip file. --Version 0.91 - Use windows GUI to set preferences for Quest. Loads up the associated CFG file for Quest and allows you to view/change the values unless the setting is not recognized. Unrecognized settings are still written out and preserved but you cannot change in the Quest FE GUI. - Automatic map backups. Searches your backups directory for an existing backup and overwrites it or writes out another backup using an extension in the form of ".###" starting with .001 - Register map files to be associated with Quest through Quest FE. Allows you to double-click on any supported map file and open it in Quest - Drag-n-drop file opening. Just drag supported map files onto the Quest FE icon (up to 5) and they will be automatically loaded into Quest. - Automatically load a video driver prior to launching Quest. This is useful for people who own video cards that don't have native VESA support. Otherwise leave this blank. --------------------- Release Notes ---------------------- --Version 0.93 Fixed: - New UI format. This is much less cluttered and allows FE to be more flexible. It also helps keep things in a useable amount of space - 640x480 users were about to loose the top and bottom. - The installer was missing comctl32.ocx somehow. Fortunately this isn't a very important file for most people because it's pretty common. - New texture source picker. Allows you to select a set of texture sources which is more like what Quest is looking for. Before you couldn't select multiple files or directories. Bugs: - I'd like to see you find one now! ;^) Coming Soon: - Lots of e-mail from people who found the easter-egg and want to meet the babe. - Lots of $$$ from people who love this project! - A Win95/NT port of Quest + a huge headache! --Version 0.92 Fixed: - PAK and WAD file texture loading. This isn't really important but now you can see the names of the textures in the PAK or WAD file you have chosen for your default texture source. - Fixed another bug in the map backups process. Should work every time now. - Ocassionally, Quest would start up and then go back to windows, particularly on slower systems. I think I have put an end to this. - When you selected a BAT file for the video driver to load before running Quest, it would switch to that BAT file and run without returning control to the quest_fe.bat. Now 'CALL' has been placed on this line in the BAT file so that it will return control to the main BAT file and continue to load Quest. Bugs: - Not saving complete texture settings. Right now it can only save ONE texture source(a PAK file, WAD file or texture subdirectory) I think Quest can handle more than that... Alex? Coming Soon: - New dialog that will allow you to change all the settings which are not directly supported by Quest FE. - More advanced texture source selection. --Version 0.91 Fixed: - Was unable to load if quest.cfg was not found in the same directory as quest.exe. - Auto backups were not happening after a drag-drop. Bugs: - Default texture setting doesn't load any texture names from the texture source. Coming Soon: - User defined profiles allowing you to open a map file with all the right settings just by double-clicking its icon. I'm working with Alex to see what the best way is to do this since he has his own way of handling this sort of thing. -------------------- About the Author -------------------- Name: Bron Davies Company:Moebius Inc. E-mail: brono@tracy.com ICQ: 1179305 Other Projects: - Q2Namer(a simplified Quake fun name editor) - Stinky1, Stinky2, Stinky3(three rarely seen but incredible deathmatch maps for Quake1) - STNKCTF1(another great CTF map for Quake1) Your comments and suggestions are appreciated. I am mostly just doing this for fun and to brush up on my programming during my spare time. This program is FREEWARE and always will be so don't bother trying to send me any money 'cause I know you are just dying to!