QGRAPH15. Program: QGRAPH Version: 1.5.0 Author: Josu Bergara Ede. E-Mail: jbergara@sarenet.es Date: 09/01/96 City: Bilbao SPAIN Sorry my poor English DESCRIPTION ----------- This program allows you to edit QUAKE BSPs graphically and change places of the entities like monsters around the maps. It works in MSDOS operating system. I think a 486 and 4MB of memory is enought to use it. The only thing you need to do this is unpack pak0.pak file and found the *.BSP files. Use a unpack program. Normally they are unpacking in a MAPS directory To load a bsp file from QUAKE ----------------------------- supose you have installed quake in c:\quake -move to c:\quake\id1 -unpak pak0.pak. This will create a directory called c:\quake\id1\pak0.dir\maps -unpak pak1.pak. This will create a directory called c:\quake\id1\pak1.dir\maps -in id1, make a directory called maps -copy and rename the bsp files you want to change from c:\quake\id1\pak0.dir\maps. -copy and rename the bsp files you want to change from c:\quake\id1\pak1.dir\maps. to id1\maps directory. -start quake -from console type 'map [bsp_filename]' New featues version 1.5.0: -------------------------- *Allows extract textures from BSPs and saves as BMP or PCX files. -Select Edit/Textures menu bar option. The screen map resizes and another two windows will apear at right corner. -If you want to view the texture select a texture name and click left mouse or press enter. -If you want to save the texture select 'Save as' option and view the texture. The textures will put in PCX and BMP directories. New featues version 1.4.1: -------------------------- *Works with QUAKE 1.0.1 !!! *You can update monsters names in cnames.dat -Add the name to cnames.dat file before the last 'monster_*' name. The names will be added to the item list and you will put it where you want in BSPs New featues version 1.4.0: -------------------------- *You can view BSPs in 3D space. *You can select a area in the map and edit only surfaces and leaves of this area. -Select edit/areas in menu bar. The screen map resizes and another two windows will apear at right corner. -Click left button to select a corner of the area to edit. -Move mouse pointer to the other corner and click left buttom.A white rectangle will be draw marking area. -Click right button to view in 3D only the selected area.(You can choose bettewn surface/leaves menu bar options). -Click right button to change to 2D view. *Entities class names has been updated to work with QUAKE SHAREWARE 091 New featues version 1.3.0: -------------------------- *You can edit Maps and change entities in BSP files from QUAKE SHAREWARE 091. *Don't need to use any other UNBSP program, you can select BSP files from the program and unbsps it automatically. *You can insert/supr/move/edit entities across the maps so you can put enemies, weapons or items in the places you want. -Select edit/items in menu bar. The screen map resizes and another two windows will apear at left corner. -Insert option: Select Insert option in check window. Select the item you like to insert in the list box window. Click the map window to activate and move mouse pointer at the place you want to add entiti. Click right mouse buttom to insert it. You need to specify the third space coordinate (default value is zero), so with the entiti selects change to another plane (Z=cte=>X=cte). Move the entiti to the third space coordinate you want. -Supr option: Select Supr option in check window. Click the map window to activate. Select the entiti you want to be delete. Click right mouse buttom to delete. -Move option: Select Move option in check window. Click the map window to activate. Select the entiti you want to be move and move the mouse pointer at the place you want. Click right mouse buttom to move. -Edit option: Select Edit option in check window. Click the map window to activate. Select the entiti you want to be edit. Click right mouse buttom to edit. Click o press any key to continue. *If you select and entiti, you can view entiti classnames and positions. *I will hope some bugs and problems with previous release have been corrected. Hints: ------ -Draw surfaces in 3D space is a slow operation. To view them in 3D space quickly edit only hulls. Change to the view angle position you want and then press 's' or select /draw/boundboxes/surfaces menu bar option. Interest keys: -------------- + ZoomIn. - ZoomOut. x Change to x=cte plane. y Change to y=cte plane. z Change to z=cte plane. s Draw/No Draw surfaces in select cte plane. l Draw/No Draw leafs boundboxes in select cte plane. u Draw/No Draw hulls boundboxes in select cte plane. F2 Save and packs changes to BSP file rigth key Move screen right(2D) or yaw up(3D). left key Move screen left(2D) or yaw down(3D). up key Move screen up(2D) or pitch down(3D). down key Move screen down(2D) or pitch up(3D). ctrl+rigth key Move screen right(3D) ctrl+left key Move screen left(3D) ctrl+up key Move screen up(3D) ctrl+down key Move screen down(3D) alt+rigth key Move screen rool right(3D) alt+left key Move screen rool left(3D) alt+up key Move screen pitch down(3D) alt+down key Move screen pitch up(3D) Interest Features: ------------------ When I played DOOM I pushed buttons, hearded sounds but What, I have do pushing it?. What about secrets places and secret levels? (I never found one until I view maps). Playing quake I never will have this problem using QGRAPH. *Do you like know how the func_buttons targets or teleport_destinations? -Select menubar option Entities/Models to view functions and triggers and select one. Another model will be draw in a blue rectangle, if it is the target of the entiti. This program has been tested with: START.BSP E*M*.BSP Talk to your friends about QGRAPH!! If you know where can I get more diferent BSP files, please E-Mail. If you find bugs, please E-Mail them. If you have good ideas please E-Mail them. (I need somebody that knows how to write a program that scans screen, and prints data in PCX/BMP/GIF file, send source code in c/c++. Quake will be terminate soon and a lot of monster, enemies, will like to kill us. We need the maps!!! ) If you are a QUAKE's guru plese E-Mail some tips & tricks. If you don't know anything about QUAKE and don't like learn, correct my English, and E-Mail this text to me. Thanks: -ID SOFTWARE INC. for QUAKE "Wake up in the morning I found playing quake myself" -John Carmack. for QBSP Utilities -Francisco Charte. for sources to build the MSDOS graphic user interface. -J.English for sources to build the MSDOS XMS managment routines. -Raphel Quinet, for Quake Editing Utilities v0.2i. -Oliver Montanuy, Brian Martin, Raphael Quinet, John Wakelin, David Etherton. for "Quake specs 3.1" -Niklata, Tomas Winzing for Quake Map Specs Author: Josu Bergara Ede. E-Mail: jbergara@sarenet.es htpp: //www.hughchristie.kent.sch.uk/qpage/qgraph