Map Specs for TF II X-project v 2.3 Just in case you want to make a TF II X-Project map. 1. TF II X-Project fully supports WF maps, so can freely use them at your server (including King of The Hill maps). 2. New entities: "item_flag_team1" - red flag | | - this entities can have "message" field (printed to player | who takes flag) "item_flag_team2" - blue flag | "info_goal_team1" - red touchdown (place to capture blue flag) "info_goal_team2" - blue touchdown (place to capture red flag) "info_player_team1" - red spawning point "info_player_team2" - blue spawning point "info_position" - this entity can be used at say_team message to say your location. Set its message to something like "near waterfall" and place it near waterfall in your map. "info_tfgoal" - TF map touchdown. "team_no" field values to specify team touchdown: "1" - red touchdown "2" - blue touchdown This touchdown entity differs from common touchdown spots. They can activate targets and kill objects. Use common trigger fields to set killtargets and targets. Other fields of "info_tfgoal": "delay"" - entity will be activated after x number of seconds after it has been touched. "wait" - entity won't interact with other objects (players) for x second. 3. Entities that have "team_no" field. If player's team number is not equal to specified team number he activate that object. trigger_hurt trigger_multiple trigger_once trigger_push func_button func_door func_plat item_pack misc_teleporter =============================================================