Features
Objective Weapons
Regeneration Menu
Admin
Cmds Shots Tactics
General
Assault is a team CTF
mod, currently for Quake2.
Future plans involve
version for Quake3 Arena. All items/power-ups/weapons/ammo/health and techs are
removed from the game. The goal with this mod is to bring out the true skill
and make that the main factor along with teamplay to further increase the
firepower. Rather than having the tactics circle around quad and techs, tactics
will now consist of pure attack/defense formations and players will have to
shoot themselves in and out of the enemy base. To compensate for the lack of
health and ammo, players regenerate ammo, armor and health.
Features
Assault Mode
- You can get 3(!) caps if you withstand the enemy assault
Startup Gear
- No more running around to get weapons and ammo
Regeneration
- You regenerate health, armor and ammo
No items - All
items and powerups removed... pure skill remains
Match Mode -
Prepare Mode, Countdown, Team Lock and Server Lock
Admin - Admins
can have matches and change game settings, all through an easy menu system,
no more have-to-learn-30-new-cmds
Bots - No aimbots
on this server
Radio - This
sweet feature allows you to communicate with teammates by playing local
wav-files to either the whole team or to a specific group.
Stalemate -
If both teams has eachothers flags for more than 2 minutes the flags are returned
Rocket Jumps
- RJ without inducing damage to yourself
Overtime
- If the timelimit is reached during Assault mode the game goes on until it's aborted or the team scores
Sudden Death
- If the game ends with equal caps, both teams go into Assault mode, the first team to touch the other teams flag wins
Other - Playerlist,
Flood-Protection, Boot Players and more
Objective
The game is about capturing
eachothers flags, just like in ctf with one
major difference. When
you cap your team doesn't get any cap but
instead,a 60 second
timer starts and the enemy flag disappears.
During those 60 seconds
there will be massive slaughter since your teams only job will be to keep
the enemy from touching your flag and the
enemies task will be
to launch a major assault upon your base trying to
grab your flag. If
you can hold the flag 30 seconds your team gets 1 cap.
If the timer reaches
zero you get the Assault Bonus and your team gets
another 2 caps, bringing
it to a total of 3.
During Assault Mode
players always respawn in their own base.
Weapons
When you start you
choose a team and then you can choose one primary weapon
and one secondary weapon. You can choose from these six:
* Rocket Launcher
* Railgun
* Hyperblaster
* Chaingun
* Super Shotgun
* Grenade Launcher
You start with the chosen
weapons and max ammo at each respawn. The only weapon modified
is the railgun, damage is increased.
Regeneration
You regenerate 5 health
and 5 armor every 3rd second. While not shooting, you regenerate max_ammo/10 every 7th second.
Picked up weapons does not regenerate at all.
Menu
The menu is all you
need to do everything you can do. Here you can change weapons and team,
go to chase cam mode and also here you find the admin menu. This is only available
to the admins of course. In this menu you have all the functions you need to play
clan matches like prepare mode, you can lock the teams and/or lock the server.
You can also change game-settings and server-settings here. The change map menu
is dependent on the new servervar, warp_list. You must set warp_list
in order to use the change map menu.
Admin
To be able to use the
admin feature you have to set an admin password. In console write:
set admin_password
password
This enables the admin feature and to become admin write:
admin
password
This is useful for those server admins who don´t want to give away rcon and
thereby giving full access. Admin only gives access to the functions found in
the admin menu. Admins can not change the admin_password or server password.
If you don´t want anymore people on the server just use the server lock.
Cmds
Here are the new console
commands:
Server:
set admin_password
password
Server variable you
have to set to use the admin feature
set warp_list
"q2ctf1 q2ctf2 q2ctf3 q2ctf4a q2ctf5"
Contains all the valid maps an admin can
warp to
set sv_botdetection
flags
Set it to a combination of the following
flags (or 0):
1 - Log detected bots
2 - Kick detected bots
4 - Notify the other players of detected
bots
8 - Detect illegal impulses
Default is 9.
set electclients
numclients
The minimum number
of votes in order for the election to be valid. Default is 0, which disables
elections. To enable elections both electclients and electpercentage must
be set to something other than 0.
set electpercentage
percent
How many percent of
the votes must be yes votes in order to execute the command that started
the election. Default is 66.
set uinfo_flood_changes
changes
Maximum number of userinfo
changes allowed in the time period specified by uinfo_flood_persecond.
Default is 4. 0 disables userinfo flood protection.
set uinfo_flood_persecond
seconds
Time period that a maximum
of uinfo_flood_changes userinfo changes are permitted.
Default is 60. 0 disables userinfo flood protection.
set uinfo_flood_waitdelay
seconds
Time period that a client
won´t be able to change userinfo cvars.
Default is 300. 0 disables userinfo flood protection.
Player:
weap
Weapons menu. Select
primary and secondary weapon for your next respawn
playerlist
Displays (playernr,
nick, time, ping, frags, if notready, if admin)
observer
Become observer
admin
password
Gives player admin
rights. Access to the admin menu
ready
Used in prepare mode.
Match starts when all players typed ready
notready
Cancels ready
yes
Vote yes in an election
no
Vote no in an election
Voting: To start an election
simply execute the admin command you want to. If you don't have the proper admin
rights and the server allows elections then an election will be initiated.
Radio Command:
radio channel(0-999)
wavfile(hell.wav) message(Incoming!!!)
radio
channel
Change to channel,
can be 0-999.
radio
wavfile
Plays wavfile located
under quake2/assault/sound. All sounds played on channel 0 the whole team
hears no matter what channel you are on.
Otherwise, the people
on that channel will hear it IF they have the sound. radio
0 wavfile
Plays wavfile to the
whole team no matter what channel you are on.
radio
wavfile message
Plays wavfile and displays
the message to the people on that channel.
Examples:
radio 0 -
Turn group radio off, you will only hear sounds on channel 0
radio 5 -
Change to channel 5, you will hear sounds on channel 5 and 0
radio 0 hell.wav -
Play quake2/assault/sound/hell.wav to the whole team,
no matter what channel
you´re on
radio hell.wav -
Play quake2/assault/sound/hell.wav on current channel
radio hell.wav message
-
Play sound and display message
Bestweap Command:
There is a command
to facilitate weapon changes between your favourite weapons. In order for
this command to work you need to set one or two userinfo cvars, cl_bw1
and
cl_bw2.
Set them to a string combined of the following characters, with your favourite
weapon as the first character and your least favourite weapon as the last
character:
Character |
Weapon |
Note |
a |
Blaster |
|
b |
Shotgun |
* |
c |
Super Shotgun |
|
d |
Machinegun |
* |
e |
Chaingun |
|
f |
Grenades |
|
g |
Grenade Launcher |
|
h |
Rocket Launcher |
|
i |
HyperBlaster |
|
j |
Railgun |
|
k |
BFG10K |
* |
l |
Grapple |
* |
* Not in game
Then issue the command
bestweap
1 or bestweap
2 depending on which order of priority of
the weapons you would like to use.
bestweap
1 uses cl_bw1
as the priority string and bestweap 2
uses cl_bw2.
If you don't supply any argument to bestweap
it's assumed that you want to use cl_bw1.
Examples:
The userinfo cvars
are typically set in your autoexec.cfg.
set cl_bw1 "hecg" u
set cl_bw2 "jia" u
With the above definitions of cl_bw1 and
cl_bw2 executing bestweap 1 would correspond
to the command use Grenade Launcher; use Super Shotgun; use Chaingun;
use Rocket Launcher.
bestweap 2 would
correspond to the command use Railgun; use HyperBlaster; use Blaster.
Notice how the order of the weapons in the cl_bw1 and cl_bw2 strings is
reversed compared to the order of the weapons in the corresponding long
version of the command (the use ...; use ...; ... command).
Admin:
Most admin commands
are accessible from (and some only from) the admin menu and they will only
be listed here. Only boot and
unadmin
are not accessible from the admin menu.
boot
playernumber
Kicks the player with
that playernumber from the server
Use playerlist to get
the number
unadmin
playernumber
Remove admin rights
from player with that playernumber
matchprepare
matchstart
matchabort
matchlock
matchunlock
serverlock
serverunlock
setmatchtime minutes
warp level
Impulses:
To reduce network traffic
there are impulses for almost every command. An impulse only requires a
single byte to be sent.
Impulse |
Command |
Note |
1 |
use Body Armor |
- |
2 |
use Combat Armor |
- |
3 |
use Jacket Armor |
- |
4 |
use Armor Shard |
- |
5 |
use Power Screen |
* |
6 |
use Power Shield |
* |
7 |
use Grapple |
* |
8 |
use Blaster |
|
9 |
use Shotgun |
* |
10 |
use Super Shotgun |
|
11 |
use Machinegun |
* |
12 |
use Chaingun |
|
13 |
use Grenades |
|
14 |
use Grenade Launcher |
|
15 |
use Rocket Launcher |
|
16 |
use HyperBlaster |
|
17 |
use Railgun |
|
18 |
use BFG10K |
* |
19 |
use Shells |
- |
20 |
use Bullets |
- |
21 |
use Cells |
- |
22 |
use Rockets |
- |
23 |
use Slugs |
- |
24 |
use Quad Damage |
* |
25 |
use Invulnerability |
* |
26 |
use Silencer |
* |
27 |
use Rebreather |
* |
28 |
use Environment Suit |
* |
29 |
use Ancient Head |
- |
30 |
use Adrenaline |
- |
31 |
use Bandolier |
- |
32 |
use Ammo Pack |
- |
33 |
use Data CD |
- |
34 |
use Power Cube |
- |
35 |
use Pyramid Key |
- |
36 |
use Data Spinner |
- |
37 |
use Security Pass |
- |
38 |
use Blue Key |
- |
39 |
use Red Key |
- |
40 |
use Commander's Head |
- |
41 |
use Airstrike Marker |
- |
42 |
use Health |
- |
43 |
use Red Flag |
- |
44 |
use Blue Flag |
- |
45 |
use Disruptor Shield |
- |
46 |
use Power Amplifier |
- |
47 |
use Time Accel |
- |
48 |
use AutoDoc |
- |
49 |
use Ammo Pack |
-1 |
|
|
|
65 |
drop Body Armor |
- |
66 |
drop Combat Armor |
- |
67 |
drop Jacket Armor |
- |
68 |
drop Armor Shard |
- |
69 |
drop Power Screen |
* |
70 |
drop Power Shield |
* |
71 |
drop Grapple |
- |
72 |
drop Blaster |
- |
73 |
drop Shotgun |
* |
74 |
drop Super Shotgun |
|
75 |
drop Machinegun |
* |
76 |
drop Chaingun |
|
77 |
drop Grenades |
|
78 |
drop Grenade Launcher |
|
79 |
drop Rocket Launcher |
|
80 |
drop HyperBlaster |
|
81 |
drop Railgun |
|
82 |
drop BFG10K |
* |
83 |
drop Shells |
|
84 |
drop Bullets |
|
85 |
drop Cells |
|
86 |
drop Rockets |
|
87 |
drop Slugs |
|
88 |
drop Quad Damage |
* |
89 |
drop Invulnerability |
* |
90 |
drop Silencer |
* |
91 |
drop Rebreather |
* |
92 |
drop Environment Suit |
* |
93 |
drop Ancient Head |
- |
94 |
drop Adrenaline |
- |
95 |
drop Bandolier |
- |
96 |
drop Ammo Pack |
- |
97 |
drop Data CD |
* |
98 |
drop Power Cube |
* |
99 |
drop Pyramid Key |
* |
100 |
drop Data Spinner |
* |
101 |
drop Security Pass |
* |
102 |
drop Blue Key |
* |
103 |
drop Red Key |
* |
104 |
drop Commander's Head |
* |
105 |
drop Airstrike Marker |
* |
106 |
drop Health |
- |
107 |
drop Red Flag |
|
108 |
drop Blue Flag |
|
109 |
drop tech (Disruptor Shield) |
* |
110 |
drop tech (Power Amplifier) |
* |
111 |
drop tech (Time Accel) |
* |
112 |
drop tech (AutoDoc) |
* |
113 |
drop Ammo Pack |
-1 |
|
|
|
129 |
players |
|
130 |
playerlist |
|
131 |
help |
|
132 |
score |
|
133 |
kill |
|
134 |
observer |
|
135 |
id |
|
136 |
inven |
|
137 |
invnext |
|
138 |
invprev |
|
139 |
invnextw |
|
140 |
invprevw |
|
141 |
invnextp |
|
142 |
invprevp |
|
143 |
invuse |
|
144 |
invdrop |
|
145 |
weapprev |
|
146 |
weapnext |
|
147 |
weaplast |
|
148 |
putaway |
|
149 |
weap |
|
150 |
yes |
|
151 |
no |
|
152 |
admin |
|
153 |
matchprepare |
|
154 |
matchstart |
|
155 |
matchabort |
|
156 |
matchlock |
|
157 |
matchunlock |
|
158 |
serverlock |
|
159 |
serverunlock |
|
160 |
ready |
|
161 |
notready |
|
162 |
bestweap 1 |
|
163 |
bestweap 2 |
|
* Not in game - No action 1 The Ammo Pack
dropped by killed
Shots
I want to see
them !!!
Tactics
This is one of the
bigger differences between ordinary CTF and Assault. For one thing, you
must consider base status before initiating Assault Mode, make sure that
no enemy is near. Clear out the base, call home your forces, build
up the defense and then start Assault Mode.
Defense
Defense should also
be altered quite a bit compared to CTF since all players respawn in
their home base during Assault Mode. This means that you
can move your defense out pretty far, because if you get killed far
from the base you will respawn in your own base and the guy that killed
you will face you again once he arrives at your base. Further more, he will
most likely be injured and alot easier to kill. If your base has many
entrances this can be even more important, because all maps usually
has some area where you can concentrate your defense without
standing inside your base. This is pretty hard to get used to if you´ve
played alot of Q2CTF, where you always stand inside or very near
your own base while defending. In Assault, static defense sucks !
Offense
Offense is more about
attack formations and firing skills now compared to ordinary CTF. Escorts
are a must since the grapple is gone with the wind. Human shields
are something that can be used to penetrate very heavy defense,
like going up thru a pipe or similar. Attacking with intervalls
can be a better solution than to attack all at the exact same
time, make the defense resolve into single enemies than one combined
force. Regeneration is also an important factor of the offesive gameplay.
If you for instance get railed once as you are attacking it may be a better
idea to retreat, regroup and regenerate instead of attacking with less
health. During Assault Mode it is critical that you organise and
attack at the same time from as many directions as possible or from
the same direction using human shields. All you have to do
is to touch the flag to end the Assault. Sounds easy, but when
you have the whole enemy team firing like maniacs it´s
a pretty tough job.
Back
to top
|