——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคKAMIKAZE QUAKE v1.0คท _______________________________________________________________ ——————————————————————————————————————————————————————————————— Title : Kamikaze Quake Type : Deathmatch Conversion for Quake Filename : kami1.zip Date : January 6th 2000 Author : Sebastian 'GeN' Bentler Email : gen@owl-online.de Download : http://www.planetquake.com/gen Notes : This is my third modification for Quake1. I already made the Genclasses DM TC and the Reincarnation map pak mod (get them from my page, maybe this will even be out before Reincarnation). I had the idea of this mod ever since Ninja Quake was out. I always had so many ideas which could have be done better. When Ninja Quake special edition was released I finally decided to make a sort of Ninja Quake myself. I had a lot of fun creating Kamikaze Quake with all its little details and realizing my ideas... Kamikaze Quake allowed much freedom in means of resources (in Genclasses i had to do 10 player- classes with the same limited amount of sounds, models, code size, etc., in Kamikaze Quake it is only one playerclass on which I could focus) and in thinking (I had to keep Reincarnation server side only, which hampered me heavily). I hope you have at least that much fun playing Kamikaze Quake, let me know! ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคHow to Install the Modificationคท _______________________________________________________________ ——————————————————————————————————————————————————————————————— You need Quake version 1.06 or later. Unzip kami1.zip into your Quake directory. Include "-game kamikaze" in your command line parameters. If you use Dos Quake you should allocate more memory than 8MB with the "-winmem ?" command line parameter which allocates ? MB memory for Quake. ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคQuickstartคท _______________________________________________________________ ——————————————————————————————————————————————————————————————— BINDINGS ฏฏฏฏฏฏฏฏ You should bind the following commands to some unused keys: -"+gr" : Use grappling hook -"ts" : Throw sword -"am" : Use ambush (type "bind key +gr" in console etc.) MAP ฏฏฏ Type "map gendm1" in console to play the map. ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคFeaturesคท _______________________________________________________________ ——————————————————————————————————————————————————————————————— -8 new very detailed weapons -new sounds -new 3D models -new abilities -new deathanimations -new SFX -new 2D graphics -new powerups -1 new map (GeNDM1 special edition) -swinging grappling hook -damage zones -easy modification of game constants ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคNew weaponsคท _______________________________________________________________ ——————————————————————————————————————————————————————————————— FIST ฏฏฏฏ The fist is a short range weapon. Attacks from behind the enemy inflict twice the normal damage. THROWING STARS (SHURIKEN) ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ The Shuriken are mainly used at short to mid range because of their inaccuracy. They can be thrown very fast but if done so without a break their inaccuracy even gets worse. You can pick up shuriken which stick in the wall. FLASH BOMB ฏฏฏฏฏฏฏฏฏฏ To use a flash bomb simply press [3] or type "impulse 3". A flash bomb will dazzle all players who are able to see you for a few seconds. They are mainly used to escape from a persecuting enemy or for irritation. WIRE TRAP ฏฏฏฏฏฏฏฏฏ To use a trip wire simply press [4] or type "impulse 4". A trip wire can only be set onto a wall. Therefore you have to stand towards a wall to set one. The trip wire will be activated a few seconds after it is set so get away from it soon. POWDER BARREL ฏฏฏฏฏฏฏฏฏฏฏฏฏ To use a powder barrel simply press [5] or type "impulse 5". You will throw a small powder barrel which will explode a few seconds later. The strong explosion will blast away anything in a very wide radius and will throw scraps in random directions which will disappear in smaller explosions. You can activate a Powder barrel by shooting at it with burning arrows, or running into it while burning, etc. CROSSBOW ฏฏฏฏฏฏฏฏ The crossbow is a long range weapon. It is very accurate and fires fast projectiles but it has a long reload time. When you are holding the crossbow you cannot move as fast as with other weapons. It is possible that a player hit by the burning arrows will catch fire. If you shoot a powder barrel or a player who is carrying one the barrel will explode. Always aim at the player's head with this one. If you have 20 or less points of health you will automatically berserk with the crossbow (you will shoot arrows which are not burning at a very high fire rate until you ammo is depleted). You can pick up arrows which stick in the wall. SWORD (KATANA) ฏฏฏฏฏฏฏฏฏฏฏฏฏฏ The sword is a short to long range weapon. A hit from the Katana is always lethal as it cuts through armor. Hits from the Katana can be blocked by facing the inflictor with your Katana selected and pressing the [FIRE] button. Simply holding down the [FIRE] button will not work. You may also throw the Katana by typing "ts". A thrown Katana is not very fast but quite accurate. A thrown Katana can also be blocked the same way. There is the chance that it will fly back or even to make an offensive block which will send the thrown Katana towards its owner. If you have 20 or less points of health you automatically berserk with the Katana: You will run to where you are looking (yes even through the air) at high speed while having your Katana drawn. The thrown Katana will turn into a fireball Katana which travels much faster and explodes on impact. You can pick up thrown katanas which stick in the wall. DAGGERS ฏฏฏฏฏฏฏ To use daggers simply press [8] or type "impulse 8". The daggers are a short to long range weapon, very accurate, very fast, very deadly. The daggers are an interrupt weapon, they can be used at anytime (that means even in the reload process of any other weapon). You can pick up daggers which stick in the wall. ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคSpecial abilitiesคท _______________________________________________________________ ——————————————————————————————————————————————————————————————— NINJA JUMP ฏฏฏฏฏฏฏฏฏฏ You can now charge your jump by holding down the [JUMP] button. The longer you hold the higher and farther you jump on release. If you are running you will jump farther than if you are standing. CLIMBING ฏฏฏฏฏฏฏฏ If you stand towards a wall and press the [JUMP] button you will climb up the wall. BLOCK SWORD ATTACK ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ If somebody hits you with a Katana and you have a Katana selected, too, you will block the attack by hitting the [FIRE] button. In 1 of 10 times this will not work. Blocking also works on thrown Katanas: Have the Katana selected and press the [FIRE] button when the thrown Katana reaches you and the thrown Katana will either: - Fly back from where it came from or - Fly back to where the one who threw it is moving (this is called offensive block) GRAPPLING HOOK ฏฏฏฏฏฏฏฏฏฏฏฏฏฏ To use the grappling hook select the first weapon twice or type "+gr" (or bind the command to a key). The grappling hook is automatically in swing mode. If you use it again while in swing mode the grapple is in drag mode, it will drag you towards the wall and will hold you when you arrive there. To get away from the wall again you may use the [JUMP] button or use the grappling hook again. You can also use the grappling hook to attack other players by shooting it at them. ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคNew powerupsคท _______________________________________________________________ ——————————————————————————————————————————————————————————————— RUNE OF CAMOUFLAGE (Replaces yellow armor) ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ If you picked up the rune of camouflage you will see a blue "C" where the silver key appeares in normal Quake. Stand a second towards a wall without moving to use the rune and become totally invisible (not even the eyes are visible). Invisbility ends when you move again. RUNE OF AMBUSH (Replaces red armor) ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ If you picked up the rune of camouflage you will see a blue "A" where the gold key appeares in normal Quake. To use the rune of ambush look towards a player and type "am" at the console (or bind it to a key). Then you will teleport to the back of the targeted player, facing him/her. Lightning speed (replaces quad damage) ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ This powerup will make your attacks twice as fast, it lasts 30 seconds. ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคOther new stuffคท _______________________________________________________________ ——————————————————————————————————————————————————————————————— -Players now have damage zones: Hitting the head does twice the normal damage Hitting the chest does normal damage Hitting the feet does 4/5 of the normal damage -You will be notified who killed you and how much health/armor he/she had. -You will be notified who was killed by you -Air combats: If blocking in the air you will fight on in the air without moving downwards. -Jumptolerance: You will be able to jump while running downwards on slopes -If you die and have the Katana selected it will fly away and kill anything it hits. -No respawn sound -No falling damage -Players gib if flying too fast against an obstacle -Many new bloody effects =) -Optimized some old functions -identification (name of player in view appears on screen as in Quake3) ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคQuakeC (alter Kamikaze game constants)คท _______________________________________________________________ ——————————————————————————————————————————————————————————————— Simply open ninjadefs.qc with any editor. You can now alter any game constants (should be pretty self-explanatory). Afterwards you have to recompile the source code by executing qcc.exe (this will generate a new progs.dat file in the kamikaze directory). The modifications will only take effect if the server of the multiplayer game has this new progs.dat in the kamikaze directory. I do not recommend any other modifications to the source code unless you know what you are doing. ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคKnown "bugs" คท _______________________________________________________________ ——————————————————————————————————————————————————————————————— -Dead bodies will not keep their color in GL-Quake -Wire traps are black instead of white in GL as GL does not support fullbright colors - actually these two are bugs of GL-Quake -Grappling hook does not disappear in sky to enhance effectiveness in big open maps ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคCopyrightคท _______________________________________________________________ ——————————————————————————————————————————————————————————————— The modifications included in this archive are Copyright 1999, Sebastian "GeN" Bentler. The original QuakeC source is Copyright 1996, id software. You may distribute this Quake modification in any electronic format as long as all the files in this archive remain intact and unmodified and are distributed together. ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคDisclaimerคท _______________________________________________________________ ——————————————————————————————————————————————————————————————— Software under this agreement is under no kind of warranty. Software under this agreement is provided as is, and isn't guaranteed in any way by the mod author. Use this software at your own risk. ——————————————————————————————————————————————————————————————— ฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏฏ ทคCreditsคท _______________________________________________________________ ——————————————————————————————————————————————————————————————— GENERAL ฏฏฏฏฏฏฏ -The guys who made the original Ninja Quake from http://www3.ite.mh.se/~ping9903/ for the Katana, throwing stars, punch and modified player models -Cable Hicks for AdQuedit -Future vs. Fantasy for the dagger model (hope they do not mind) -id software for releasing QuakeC and for the Quake series. PLAYTESTING ฏฏฏฏฏฏฏฏฏฏฏ -Paul Schniedermann -Christoph "Gonzo" Werner DEMO RECORDING ฏฏฏฏฏฏฏฏฏฏฏฏฏฏ -Paul Schniedermann -Christoph "Gonzo" Werner