env_water_drip
/*QUAKED env_water_drip (1 .5 0) (-4 -4 0) (4 4 4) YELLOW
Spawns a drip of water which falls straight down
---- SPAWN FLAGS ------
if YELLOW set.. uses a yellow drip
------- KEYS ----------
count - drips per minute (default 20)
*/

******************
env_water_fountain
/*QUAKED env_water_fountain (1 .5 0) (-4 -4 0) (4 4 4) RED GREEN BLUE DARK DARKER START_OFF
-------SPAWN FLAGS--------
START_OFF - fountain will be off until triggered

--------KEYS-----------
angles - xyz velocity of spawned particles
delay  - the distance from emitter to ground (128 is Okay, max is 256)

If targeted it can be turned on/off but it will start on unless START_OFF

*/

******************
env_waterfall_base
/*QUAKED env_waterfall_base (1 1 0) (-8 -8 -8) (8 8 8)
angles - this first field is the x radius
         second is the yaw
         third is the y radius
*/

******************
obj_fishhead1
/*QUAKED obj_fishhead1 (1 .5 0) (0 -76 -86) (136 76 86)  NODRIP
 Large fish head fountain. No teeth in mouth and the fins on top are connected. Also spawns 4 drips frame 0
-------  FIELDS  ------------------
NODRIP - won't drip
-----------------------------------
*/

******************
obj_fishhead2
/*QUAKED obj_fishhead2 (1 .5 0) (0 -110 -118) (136 110 118) NODRIP
Large fish head fountain. The mouth has teeth. The fins on top are not conntected. Also spawns 4 drips frame 0
-------  FIELDS  ------------------
NODRIP - won't drip
-----------------------------------
*/

******************
obj_stalactite1
/*QUAK-ED obj_stalactite1 (1 .5 0) (-24 -24 -99) (24 24 99) DRIP  DARKSKIN
    
    A big long thick stalactite. These point down.

    DARKSKIN - if checked it uses the dark skin
    Also spawns a drip at the end
    Use the "count" field as number of drips per min
*/

******************
obj_stalactite2
/*QUAK-ED obj_stalactite2 (1 .5 0) (-60 -60 -64) (60 60 64)  DRIP  DARKSKIN

    A big short stalactite. These point down.

    DARKSKIN - if checked it uses the dark skin
    Also spawns a drip at the end
    Use the "count" field as number of drips per min
*/

******************
obj_stalactite3
/*QUAK-ED obj_stalactite3 (1 .5 0) (-23 -23 -98) (23 23 98)  DRIP  DARKSKIN

    A long pointy stalactite. These point down.

    DARKSKIN - if checked it uses the dark skin
    Also spawns a drip at the end
    Use the "count" field as number of drips per min
*/

******************
env_mist
/*QUAKED env_mist (1 .5 0) (-64 -1 -32) (64 1 32)
scale sets the scale
*/

******************
env_bubbler
/*QUAKED env_bubbler (1 .5 0) (-4 -4 0) (4 4 4)
Makes bubbles
---------KEYS--------
count - bubbles spawned per minute
*/

******************
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