/*QUAKED monster_rat_giant (1 .5 0) (-16 -16 0) (16 16 32) AMBUSH ASLEEP EATING 8 16 32 64 FIXED(na) WANDER(na) MELEE_LEAD STALK COWARD EXTRA1 EXTRA2 EXTRA3 EXTRA4
A giant rat witha second skin and a bit tougher
AMBUSH - Will not be woken up by other monsters or shots from player
ASLEEP - will not appear until triggered
EATING - Chomp chomp... chewie chomp (wakeup_distance will default to 100)
COWARD - Runs away
"wakeup_target" - monsters will fire this target the first time it wakes up (only once)
"pain_target" - monsters will fire this target the first time it gets hurt (only once)
*/
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