Classnames: | use: | hcode |
monster_fish | Ornamental fish | (fish.hc) |
monster_rat | one rat when triggered | (rats.hc) |
monster_ratnest | 3-6 rats when triggered | (rats.hc) |
player_sheep | a sheep | (sheep.hc) |
monster_eidolon_weakling | stands, roars, dies (PoP) | (ph_eido.hc) |
Although their names start with `monster_', they don't attack,
and aren't really monsters at all, but decorations. All except
the weakling eidolon can however follow a path (if you want to make rats
do this, remember to put the path_corners
way down close to the ground!), and sheep seem to take spawnflag 64 =
FROZEN (the others however do not). monster_eidolon_weakling does nothing but roar and stamp the first time it's triggered, and fall over dead the second time (its only use seems to be in making the PoP intro animation). Fish and sheep will wander around until killed, while the rats seem to gradually disappear (perhaps vanishing when they hit a wall; they seem to last longer if you have them running a course in the middle of a big area). All but the rat & ratnest can take an angle field (it appears in the MP with monster_ratnest, but doesn't seem to do anything). Fish have a skin attribute, 0 for lighter, 1 for darker. If spawned out of water, they can't go anywhere (just like hydras). Finally, in the MP, sheep can take a message which is displayed when you kill them (but only if you have more than the first weapon, my tests seem to indicate). And this also seems to work for other monsters to some extent (the message seems to appear when you bash gibs). |