Canera_remote

Camera_remote

Classname: camera_remote
Purpose: Vision at a distance
H2 Code: camera.hc
fields required: origin, targetname, target or angles_x & angles_t
Shows the player a scene from the camera's point of view. Sadly, the player him/herself seems to be facing away from the camera, regardless of actual orientation. But monsters & their activities are shown. Player is frozen while camera is running.

Fields

origin Value is a triple of numbers; where it is, your mapeditor should handle this visually, automatically.
targetname Value is a name; camera starts running when its trigger fires.
wait Value is a number, how long (secs) player is frozen and camera runs. Default=3.
target Value is a name; camera points at targetted target_null entity. Requiried unless you want to do things the hard way with the next two fields.
angles_x value is a name, downward pitch of camera in degrees.
angles_y value is a name, rightward yaw of camera in degrees.
netname PoP only; Value is a name, shared as the netname-value of some object such as a train, which the camera attaches itself to (so you can get a scene from a moving POV). `If netname is the name of a player, the camera points at that player' (not sure what this really signifies).
health Occurs in PoP with value of 10; don't know what it does.

Note

From the comments, maybe this was Eric Biessman's first significant H2 entity.
Back to the list.