Trigger changelevel

Trigger changelevel

Classname: trigger_changelevel
Purpose: Intermap travel.
H2 Code: client.hc
fields required: map, target
When owned brush is entered, shifts player to targetted player start entity in the map named in the map field. E.g. `cath' for `cath.bsp' (The Cathedral).

Fields

map Value is a name, the name of the map the player is moved to upon entering the trigger's brush (this name is the part of the .bsp file/pak entry's name that comes in front of the `.bsp').
target Value is a name; the targetname value of the player start entity that the player will be transported to in the new map.
angle Value is a number; if nonzero the player has to pass through roughly in the direction of the angle to activate transport.
spawnflags:
  • 1 - NO_INTERMISSION: supposedly suppresses intermission screen (see info_itermission in deathmatch. Neither Eutectic nor I have actually tested this, but it definitely does nothing in SP.

Note

The .hc code mentions some additional spawnflags, but these lack any known function.
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