Webs
Eutectic's account:
Name: obj_webs
Description:
Spider web sheet. Origin is in the center.
Note that the web is only 46 wide, 50 tall
and 2 or 3 units thick at scale 1.
Bounding box size: (-25 -25 -25) (25 25 25)
Keys/Attributes:
abslight = can make it internally illuminated even in total darkness
Values are 0-1: 0 is unlighted, 1 is equivalent to 300
(value is a percentage of 300)
0 (default)
Note: Spiderwebs may need to be brighter or darker than their
surroundings to look best.
health = default is 0, which means it won't take damage, otherwise, you can
shoot it away or, if it has low health, you can break it by landing
very hard on it
skin = default is 0
0 = many little spider webs
1 = corner web, will appear in right side of the front of the box.
2 = cobwebs, light and very nice looking
3 = One giant web
4 = One big-ass web, 15 times normal size.
scale = scale it up or down, note that this defaults to 1, and the maximum
is 2.5
angle = 0 (default)
v_angle = 0 0 0 (Y, Z, X) This is the mangle value used to rotate the web
along the Y, Z and X axes respectively. The final
position will depend on the initial angle value.
The web sheet is always perpendicular to the angle
it's set at before rotation values are applied
Spawnflags:
1 = SOLID: Make it so you can walk on it and not pass though it.
2 = ANIMATE: give it a slight constant animation so it looks like it's being
moved by a breeze. Looks best on cobwebs and corner web.
3 = WEAK: This will make it break apart upon touch.
4 = TOUCHMOVE: Will cycle through it's animation once only when touched, not
meant to be used with any other spawnflag
8 = FLAT: Meant to be used with solid, this will lay it out flat (all you
have to do then is give it it's yaw angle) and adjust the bounding
box size so it can be walked on.
16 = NO TRANSLUCENCY: No translucency, totally solid coloring
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