Breakable Brush Spawnflags
Here are the almost raw explanations lifted out of breakabl.hc, I haven't
figured out how automatic linking works.
AUTOMATIC LINKING OPTIONS:
- killall - when killed, the brush will kill all connected brushes
- hierarch - link all brushes in a hierarchy. The hierarchy priority
is set in the frags (frags set from flags) field of each brush.
Lower numbers will kill
higher numbers. If brushes share the same priority, they will die at
the same time.
- nolink - don't automatically link this brush with other brushes (use
only manual targeting to link)
- checkname - link brushes, but also check the name you place in the
netname field. Brushes must then not only touch, but also have the
same netname to link.
- ordered - like hierarch, except that no matter which brush you kill,
the brushes will always break in a certain order. The order is set
in the frags field. The brush with a frags set to 1 will break
first, brush with frags set to 2 will break second, etc.
OTHER FIELDS:
- translucent - you can see through it
- invincible - can't be shot and broken, but will break by linking