Classname: | monster_fish |
Purpose: | Acquatic atmosphere |
H2 Code: | fish.hc |
Although their names start with `monster_', they don't attack, and don't seem to be able to spawn things on death, but they do seem able to swim along a course of path_corner entities. If they're spawned out of water, they're stuck. |
skin | value is a number, default = 0 for brighter, 1 for darker. |
target | If this field exists, the fish will swim sedately towards the targetted path_corner entity, then on to whatever one that targets, etc. |