origin |
Value is a triple of numbers; where it is, your mapeditor should
handle this visually, automatically.
|
angle |
Value is an angle (in degrees); don't really know what it's there,
but shooter won't work without it. REQUIRED.
|
targetname |
value is a name, shooter shoots when
trigger fires. REQUIRED, else shooter won't do anything.
|
dmg |
Value is a number; damage done by hit, default=10.
|
wait |
Value is a number; interval between firings, in secs,
default=0.5.
|
target |
Value is a name, targets whatever it's supposed to shoot at; if
this is undefined, player is tracked instead.
|
spawnflags |
- 1 TRIGGERONLY - fires one shot each triggering, rather than
continually.
|