Classname: | func_wall |
Purpose: | Obscure. |
H2 Code: | misc.hc |
According to Eric Biessman, the purpose of this entity was
to be a wall that is absent deathmatch, though it can
also be removed by killtargetting,
and can be translucent or glowing (but not both at the same
time). In the MP it appears once with a lot of door fields, but I suspect that this is a mistake. |
abslight | Value is a number between 0 and 1; absolute illumination. Doesn't work if TRANSLUCENT spawnflag is set. |
spawnflags | Value is 1 for translucency:
|