Classname: | air_bubbles |
Purpose: | Acquatic atmosphere |
H2 Code: | misc.hc |
Fields required: | targetname, (wait) |
Creates a burst or a stream of air-bubbles in water. Although the code comments describe various possibitilies for a wait field, only a -2 value seems to work properly. They also describe a level field that's supposed to randomize bubble-production, but this doesn't seem to work (it causes there to be a continuous stream). Bubbles don't fully work out of water. |
wait | Value is a number, if -2, a burst of bubbles will appear when triggered, and the entity will then remove itself. Other wait values, including none, seem to cause a continuous stream of bubbles on second triggering, which is not very useful and presumably a cycle-sucker. |
cnt | Value is a number, number of bubbles generated on (first) triggering. default = 1. |
targetname | Value is a name, bubbles are generated when triggered. Without a trigger, seems to do nothing. |