Trigger stop

Trigger stop

(PoP Only)

Classname: trigger_stop
Purpose: Stopping stuff that's moving
H2 Code: triggers.hc
fields reqired: target, targetname
When triggered, stops the movement of what it targets (I've only tested it with a rotating brush; they can be restarted). The code and help comments suggest that it will fire repeatedly if given a wait-value, but this isn't used in the maps and I haven't tested it.

Fields

targetname Entity fires & stops target's motion when triggered
target Value is a name, targets entity to be stopped (only tested with a rotating brush).
spawnflag Only 1 = notouch

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