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EYE of HORUS
Hexen 2 Entities |
Here are all of (I hope) the entities from the original Hexen II, and
also the one from the Portal of Praevus Mission pack, sorted into
groups, together with some other stuff such as lists of messages and
thingtypes. If you're a newbie, you should check out the new tutorial section, while if you know what you're looking for you might want to consult the alphabetical lists that I've compiled, Unfortunately, Siege is not properly supported here (I can't play it, no servers in Australia), but here are some links for Siege entity information and other editing resources. |
Entity Groups
Weapons | Ready to rock 'n' roll. |
Mana (= ammo) | Power for weapons. |
Items & Rings | Pick me up. You won't regret it! |
Artifacts | Acquire for later use. |
`Objects' | Decorations, some can be shoved, others broken! |
Ordinary Monsters | Your basic villains. |
Decorative Monsters | Monsters by name, but don't actually do anthing. |
Final Bosses | Riders, Eidolon, Chaos orb, etc. At this point just a pointer to Eutectic, and a bit about rider maps. |
Monsterspawners and stuff | Monsters on Demand. (PoP enhancements) |
Buttons | Push me. |
Pressure plates | Watch your step ... |
Trigger once | Just this once. |
Trigger multiple | And again, and again, ... |
Activators | Deviosity |
Trigger hurt | Ouch! (PoP enchancements) |
Puzzle pieces | Get'em together.. |
Puzzle static pieces | You can look, but you can't grab. |
Trigger control | You're in control ... of the ballista. |
Trigger push | Something keeps pushing me back! |
Trigger quake | Earthquake!! (PoP enhancements, not really tested) |
Trigger monsterjump | Eeek! (PoP enhancements) |
Trigger attack | Don't use your weapon |
Trigger interval | Repeats like clockwork. |
Trigger relay | One thing leads to another .... |
Trigger activate/deactivate | Devious arrangements |
Trigger crosslevel | Making things happen on other levels |
Trigger crosslevel target | Also needed for the above |
Trigger counter | Sequence completed, etc. |
Trigger counter reset | Play it again, Sam |
Trigger combination assign | Life wasn't meant to be easy. |
Trigger check | Fire when all ready (PoP enhancements) |
Trigger message transfer | Intricate devices |
Trigger deathtouch | Splat yer dead. (PoP only) |
Trigger objective | Help for your aging memory. (PoP only) |
Trigger hub intermission | From one hub to another, with an intermission screen (PoP only) |
Trigger setskill | Trouble you want, trouble you'll get. (PoP only) |
Trigger stop | Stop it, or you'll go blind!! (PoP only) |
Buddha Trigger Endgame | Sit back and relax in the glow of victory! (PoP only) |
Trap_fireball | Big. Yellow. Hot. |
Trap_lightning | Blue. Noisy. Hot |
Trap_spikeshooter | Thunk, ouch. |
Trap_shooter | Ditto, repetititively |
Trap_spikeshooter_spray | Ramdomized |
Lightning | Bzzt, winners eat toast, losers are toast. |
Sunbeams | More like a plasma-arc. Burn baby, burn. |
target_null | Just a little something to aim at. |
Lights & Torches | Switch'em on, switch'em off, shoot'em out! (lots of new ones in PoP) |
Worldspawn | Dance to the music... |
Thunderstorms | Shouldn't mess with Mother Nature! |
Rain | Cool! |
Snow | Even eooler! (but PoP only) |
Fountain | A refreshing spray |
Smoke generator | Air pollution |
Sound ambient | Atmospheric noises |
Sound maker | Triggered sounds |
Air bubbles | Underwater scenery |
Fireball | Something for HC gurus to work on ... |
Doors (standard) | Pedo mellon a minno (PoP enhancements). |
Rotating Doors | Better stand clear! (PoP enhancements) |
Secret Doors | Relatively harmless. |
Plats | The easy way to the top. |
Newplats | The way up and the way down are one and the same. |
Plaques | Readabilia. (PoP enhancements) |
Breakable Brushes | Bash'em, bash'em till they bust! |
Pushable Brushes | You can take this brush and shove it. |
Crushers | Squish squash squush, Yecch! |
Rotating brushes | Hop onto the merry-go-round. |
Ice | Slippery, breakable, beware of thin! |
Ballista | Kapow! |
Catapult | Sheep were meant to fly (PoP enhancements, sort of) |
Camera | You can see, but you can't fight! (PoP enhancements) |
Trains | Probably not for beginners (PoP enhancements) |
Path corners | Telling Monsters and trains where to go |
Angle triggers | More advanced stuff |
Trigger teleport | Intramap transport, real fast. |
Teleport destination | Would you rather be dropped or thrown? |
Trigger changelevel | Launching you from one map to another! |
Player starts | Point of entry/resurrection. |
trigger_hub_intermission | From one hub to another, with an intermission screen (PoP only) |
Riders | The only way out of a hub. Just a pointer to Eutectic. |
Illusionary brushes | Seeing is believing... or is it? |
Item (really artifact) spawners | Stuff appearing out of nothing |
Func_wall | Walls with a bit of difference |
Friction change | Suddenly sliding ... (PoP only) |
Spider Webs | Still just verbatim from Eutectic. |
Rotating movechains | Linking movements; gurus only, methinks |
info_intermission | Deeathmatch interlude, if anything |
info_null | Aiming lights, etc. (PoP enhancements) |
target_null | Aiming traps etc. |
messages | message numbers and their texts |
puzzle pieces | puzzle-piece names |
thing_types | determining hit noise, default health, and death-style |
spawning fields | Fields you can add to monsters, breakable objects, and breakable brushes to get them to spawn artifacts and mana. |