Pentacles

Pentacles

Classname: monster_pentacles (PoP only)
Purpose: Ambush
H2 Code: pentacle.hc
Will spawn on a wall that it's placed close to n a map (the hcode comments say to keep it at least 8 units away, however). It also occurs in the maps with angle fields, and targetting an info_nul entity, perhaps to help with positioning, tho I haven't gotten anything useful to happen this way.

Fields

skin Value is a number, coding appearance as follows:
  • 0) rocky brown (default)
  • 1) snowy white

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