Server Issues
This page contains all the commands related to CCTF for server operators:
Command
|
Effect
|
Variables
|
sv_runejumptime
|
Changes the time between rune jumps. Measured in seconds. |
seconds
|
sv_damagelevel
|
Alters the amount of damage a players weapon does by percentage. To do twice the damage the value should be 200% |
0-200%
|
sv_speedlevel
|
Changes the time for weapon cycling as a percentage 100% means original weapon cycle speed 50% is twice as fast |
0-100%
|
sv_spiritlevel
|
Alters the amount by which a player is made invisible when they pickup the stealth rune |
0-255
|
sv_shieldlevel
|
Alters the amount of protection the shield rune gives a player. The higher the percentage the higher the damage RECEIVED. sv_shieldlevel 0 means invunerability. |
0-100%
|
sv_healthdelaytime
|
Changes the delay between each increment of health in units of 1.Measured in seconds recommended value of 2 |
seconds
|
sv_runejumpcount | number of jumps before the runes respawn in a random location | 1-100 |
ctf_hooks |
sets the grapple hook usage. 0 means no hooks, 1 means onhand hook, 2 means offhand hook (default) , 3 means both hooks. |
0,1,2,3 |
ctf_caplimit | Sets the capture limit | |
ctf_pointslimit | Sets the points limit |