date: 21st of June 1998. quake2 deathmatch level ================================================= title: Agorphoboplis 2 file: tigagor2.bsp author: ]Tigger-oN[ email address: tigger@ebom.org URL: http://www.ebom.org/ray description: dm2 inspired, yet nothing like it :] ================================================ play information single player no cooperative: no skills 0,1,2,3: no Capture the Flag: no deathmatch: yes new sounds: no new graphics: no - new textures for q2 are a hassel :[ new music: no how to use: place the tigagor2.bsp file in your quake2/baseq2/maps folder (make one if you don't have one). start up a game as per usual at the console (press ~) type the following map tigagor2.bsp (press enter) (press ~) ================================================ info kind of inspired by dm2 and a bit of a American McGee memorial piece, hope he continues to make maps, even if only dm ones. i don't think the finished map is anything like dm2 nor was it meant to be (hence the term inspired), and that's just what i wanted. where dm2 is tight and enclosed tigagor is open. i wanted a level that could be played by 2 people (even if a bit slow, like dm2) and a level that could be good fun for up to 8 ppl without being a bore, one that's is more about good aiming than shoot and hope. orginally this was a quake dm map, but i do like quake2 so i transferred it to quake2 as well ================================================ extra info ArghRad is so fu*kin' cool, if u make levels get this and learn how to use it! i think the finished level has 7 light entities only, as the sky can cast *sun-light*. so cool :] i like coloured lights and lots of other cool features of q2, just wished it played faster :[. ================================================ construction base: tigagor.map (a quake version of same map) editor: WorldCraft (1.6a) by Valve other progs: ArghRad 1.0 by Tim Wright (argh@ntplx.net) know bugs: none build time: about 24 hours (~4 days) compile time: qbsp3 13sec qvis3 351sec ArghRad 390sec (pII 300, 128 meg ram) any problems email me any inquiries email me any questions email me ================================================ thanx to ... ....not sure but American McGee could be someone :] and lag_hag ================================================ Distribution and legal: Copyright (c) 1998 ray, tigger@ebom.org All rights reserved. Portions copyrighted by id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ================================================