Half-Life Deathmatch Skin files
Page 2
Human Grunt
The Human Grunt is a much more challenging skin because the
textures are not in proportion to each other. There is only one model for this.
DM_Base.bmp |
DM_Base Palette |
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Recon Grunt
The Recon Grunt is similar to the Human Grunt plus has a
DM_Face.bmp. In this file, is the face and head, arms and a beret that's not used. In the
DM_Base.bmp is the beret that's used, and in the middle left is the shoulders, and the
middle right has the sides of the boots and the hand. I've included the recom.mdl, as well
as these two skin files in with the other models in the Models/DMatch/Recon folder, but editing this skin is different than the rest. See Editing .mdl Skins for details.
DM_Face.bmp |
DM_Face Palette |
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DM_Base.bmp |
DM_Base Palette |
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Robot Grunt
The Robot Grunt is cut up into pieces, similar to the Helmeted
Player. It uses a chrome texture for various parts of it. There is only one model.
DM_Base.bmp |
DM_Base Palette |
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Chrome_New1.bmp |
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Scientist
The Scientist is pretty straight forward. The extra textures at
the bottom-right, of the DM_Base.bmp are for the sides of the torso and legs only for the
low-res model. He coincidentally uses the same palette as Gordon and Gina, but that
doesn't mean it needs to.
DM_Face.bmp |
DM_Face Palette |
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DM_Base.bmp |
DM_Base Palette |
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Zombie
The Zombie's textures are similar to the scientists and are
fairly easy to change. There is only one model for this, and the textures overlap in some
areas. Paint the headcrab face at the bottom, then copy it over the one at the top left.
The back and front of the legs are at the bottom right.
DM_Base.bmp |
DM_Base Palette |
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If there are any questions or comments, feel free to email
me.
Spider
Wavelength - Half-Life Editing
http://www.planethalflife.com/wavelength/