{ // maps will be loaded and saved from /maps "basepath" "c:\quake2\baseq2" // you are using your local machine to bsp, set rshcmd to "" // and remotebasebath to the same thing as basepath. // if you are using a remote unix host, remotebasepath // will usually be different. "rshcmd" "" "remotebasepath" "" // the entity classes are found by parsing through // all the files in , looking for // /*QUAKED comments "entitypath" "c:\quake2\game\*.c" // the "textures" menu is filled with all of the directories // found under . All texture references from maps // have implicitly prepended. // The textures directory can be duplicated on a local harddrive // for better performance. "texturepath" "c:\quake2\baseq2\textures" // every five minutes, the editor will autosave a map if it is dirty. // this should be on a local drive, so multiple people editing // maps don't collide "autosave" "c:\quake2\baseq2\maps\autosave.map" // the "bsp" menu in QuakeEd is filled with the following bsp_* commands // when selected, the value string will be expanded then executed in the // background. // ! will be replaced with // $ will be replaced with /maps/ // @ is changed to a quote(in case you need one in the command line) "bsp_Relight_Qrad" "! qbsp3 -onlyents $ && ! qrad3 $" "bsp_novis" "! qbsp3 $" "bsp_Entities" "! qbsp3 -onlyents $" "bsp_FullVis (nowater)" "! qbsp3 -nowater $ && ! qvis3 $ && ! qrad3 $" "bsp_FullVis" "! qbsp3 $ && ! qvis3 $ && ! qrad3 $" "bsp_FullVis (no qrad)" "! qbsp3 $ && ! qvis3 $" "bsp_FullVis (qrad -extra)" "! qbsp3 $ && ! qvis3 $ && ! qrad3 -extra $" "bsp_FullVis (qrad -maxlt -extra)" "! qbsp3 $ && ! qvis3 $ && ! qrad3 -maxlight 1 -extra $" "bsp_FullVis (nodetail, qrad -extra)" "! qbsp3 -nodetail $ && ! qvis3 $ && ! qrad3 -extra $" "bsp_FastVis" "! qbsp3 $ && ! qvis3 -fast $ && ! qrad3 $" "bsp_FastVis (nowater)" "! qbsp3 -nowater $ && ! qvis3 -fast $ && ! qrad3 $" }