TXQBSP3 - Armin Rigo - version 3.7 This is a modified version of id Software's QBSP3. It is designed and tested for "QuArK" (Quake Army Knife) but should work with any map editor. This version 3.7 is the same as 3.5 but A LOT faster. Compared to 3.6, the textures on rotating doors are placed (almost?) correctly now. !!! It is a compiler for QUAKE 2 MAPS ONLY !!! Here are the changes from the original version : * This version of QBSP3 reads floating-point values instead of integers for 3D coordinates. This has been developped for QuArK, a map editor that writes floating-point values. Using this QBSP3 instead of another one will make your maps look in Quake exactly like they do in QuArK. * Advanced texture positionning (for use with QuArK 5 only). This lets you put textures in any position with any distortion on any wall. Try for example to position correctly the textures on a crate that has been rotated of approximately 30 degrees around all three axes : it is impossible - until now ! * Hard-coded maximas still present. Please write me if you want that I increase some maximas or even remove them all, like I did with QBSP 0.5 for Quake 1. * Automatically produces a log file, QBSP_LOG.TXT. * doesn't need any external DLL library. Write me if you want the source code. QuArK's home page is http://www.planetquake.com/quark TXQBSP3 based on QBSP3 by Armin Rigo (address below) itself based on original code by John Carmack (JohnC@idsoftware.com) Neither this program nor his author is by any way related to id Software "QuArK" is only the abbreviation of Quake Army Knife and is not related to Quark, inc. THIS SOFTWARE COMES WITH NO WARRANTY AT ALL. Distribute freely. Armin Rigo (arigo@planetquake.com) (don't send the maps you made at this address !! If you made cool maps, please send an URL only to the QuArK web site manager)