tex1.gif (102 bytes) 1: Start a new image 64x64 in 16.77 million colors.
(this texture will be very basic, just to show one of the making methods).
tex2.gif (149 bytes)
2: fill area with main color you want.
tex3.gif (3839 bytes) 3: add noise, 10% uniform.
tex4.gif (987 bytes) 4: Grey scale, then increase color depth to 16.77 million.
tex5.gif (5079 bytes) 5: add noise again at the same rates as before.
tex6.gif (386 bytes) 6. Draw an outline of how you want your texture to be detailed in the same size (64x64). (my outline is very dark, but it's there). :)
tex7.gif (5369 bytes) 7. Take the texture you started and the outline, and run an Image Arithmetic, Function: Add.
tex8.gif (1900 bytes) 8. Load the palette you want the texture to be in. (in this case I chose the q2 palette. My finished product, though very simple, tiles very well, and could be used as a real texture. Though, since it is so simple I plan for it not to be used.