============================================================================================================================= Title : Veni Vidi Vici (Latin for "I came, I saw, I conquered") Filename : Vici_QW.bsp Author : Brian Vannatta (Strag on IRC) (http://www.cis.ohio-state.edu/~vannatta/quake.html) Email Address : vannatta@cis.ohio-state.edu (or) vannatta@eurekanet.com Misc. Author Info : Co-author of the Igor Series and the Danzig Series for DOOM2 Deathmatch; author of the Judas Series for DOOM2 Deathmatch. Author of harm1.map for Duke3D Dukematch. Author of Judas24.bsp for Quake. Description : Veni Vidi Vici is a large deathmatch map designed for use on Quakworld servers and on regular dedicated internet Quake servers. Generally, this level should comfortably accomodate between 18 and 26 players. Additional Credits to : Deth - Deth is the man! If you think this level is fun, it's probably because of his suggestions. Much thanks to him for ideas on overall flow, entity placements, and playtesting. You should all encourage Deth to make some deathmatch levels of his own because they'd rock! Blue - Thanks to Blue not only for Blue's News, but also for posting information about the Vici playtest on his site so people would know about it. sCary - I've know sCary for a while now, and it was nice to talk to him again while working on this map. Thanks to him for posting information about the Vici playtest on sCary's Shuga Shack. Gripp - Thanks to Gripp for general advice (especially on texture alignment!) throughout the level and for playtesting. Hamr - Eternal thanks to Hamr for putting Vici up on his QW server for playtesting on so many different occasions. MrBunyan - Much thanks to MrBunyan for putting Vici up on his QW servers for playtesting. cyberdog - Cyberdog ran MrBunyan's QW servers for the pre-release beta test of Vici. Be sure to check out the QTEAM project at http://qteam.stomped.com! Mikey-D - Thanks to Mikey-D for hosting Vici on his QW server (Gumby Death). Tolwyn - Thanks to Tolwyn for that awesome V3 graphic on my Quake page, and also for playtesting. From #deathmatch and #level_design and #quake and #clanbong on Efnet and Undernet IRC, and also from the Quake Community. (This is only a partial list because I simply can't remember everyone who participated in the playtest. If you DID participate in the playtest but aren't included here, drop me a line at and I'll post a credit for you on my Quake page.) - duke (playtesting) - Aliengrey (playtesting) - Crypt_Kpr (playtesting) - metal - rj - Kandyman - Terata (playtesting) - Preacher - HaNeDoGGa (playtesting) - Boo (playtesting and advice) - R.E.X. (playtesting and advice) - V[Smilodon]V (playtesting and advice) - leprechaun (playtesting) - Babelfish - Byte_aSc - JJ (playtesting) - Suicide (playtesting) - bing (playtesting) - Manzer (playtesting) - Avatar (much thanks general suggestions and playtesting) - Wendigo (playtesting) - USteppin, RKM, and some of Clan Zerstorer (playtesting - thanks guys!) - Gun (playtesting) - Raven (playtesting) - Russ "Lag Boy" (playtesing) - Isoceles (playtesting) - Docster (playtesting) - ArchAngel (playtesting and feedback) - Sabath from Nova Software (playtesting) - David Webber (feedback) - Tom Heady (feedback) The Reaperbots - These things simply kick (my) ass! Carl - Because he's just that cool. id Software - Tim Willits for "The Necropolis" (and all his other levels), on which a part of my level is based - American McGee for DM2 (and his other levels) - Everyone else at id Software for Quake - People I've Forgotten It wasn't on purpose! So many people participated in the playtesting of Vici that I had no way of keeping track of everyone. Drop me a line if I left you out, and I'll post the credit on my Quake page. ============================================================================================================================= * Play Information * Single Player : No Cooperative 2-8 Player : No Quakeworld 2-32 Player : YES (18-26 players recommended) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : A portion of this level is based on an area of Tim Willits' "The Necropolis." Editor(s) used : Worldcraft - 60% Quest - 40% Known Bugs : Please report any to vannatta@eurekanet.com * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, concatenations, or otherwise. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You MAY NOT use this file as legal tender for any debts or credits, public or private. * Pleasant Notes * I just want to say thanks again to EVERYONE who helped out with this. Especially, thanks Deth for all his help, and to Tim Willits for that awesome area in "The Necropolis" upon which part of Vici is based. Play this level on Quakeworld servers, regular Quake internet servers, and LANs. Veni Vidi Vici has been a long labor of love for me - I hope you all enjoy it! This text file accompanies the non-GL version of Vici. If you want the GL version of Vici then you should grab Vici_GL.zip at my Quake page (http://www.cis.ohio-state.edu/~vannatta/quake.html).